Compare PLNT & U Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | PLNT | U |
|---|---|---|
| Founded | 1992 | 2004 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Hotels/Resorts | Retail: Computer Software & Peripheral Equipment |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 9.2B | 19.0B |
| IPO Year | 2015 | 2020 |
| Metric | PLNT | U |
|---|---|---|
| Price | $108.50 | $47.06 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 13 | 21 |
| Target Price | ★ $118.77 | $39.84 |
| AVG Volume (30 Days) | 1.3M | ★ 8.1M |
| Earning Date | 11-06-2025 | 11-05-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 31.23 | N/A |
| EPS | ★ 2.44 | N/A |
| Revenue | $1,202,700,000.00 | ★ $1,803,658,000.00 |
| Revenue This Year | $21.34 | $3.13 |
| Revenue Next Year | $11.14 | $12.89 |
| P/E Ratio | $44.46 | ★ N/A |
| Revenue Growth | ★ 14.63 | N/A |
| 52 Week Low | $87.72 | $15.33 |
| 52 Week High | $114.47 | $52.15 |
| Indicator | PLNT | U |
|---|---|---|
| Relative Strength Index (RSI) | 56.47 | 59.80 |
| Support Level | $106.66 | $43.51 |
| Resistance Level | $109.98 | $52.15 |
| Average True Range (ATR) | 2.36 | 2.17 |
| MACD | -0.50 | 0.50 |
| Stochastic Oscillator | 32.10 | 56.19 |
Planet Fitness Inc is a franchisor and operator of fitness centers in the United States. The company's reportable segments are Franchise, Corporate-owned stores, and Equipment. Franchise segment includes operations related to its franchising business in the United States, Puerto Rico, Canada, Panama, Mexico and Australia, Corporate-owned stores segment includes operations with respect to all corporate-owned stores throughout the United States and Canada, and The Equipment segment includes the sale of equipment to franchisee-owned stores in the U.S. The firm generates a majority of its revenue from the Corporate-owned stores segment.
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. The products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.