Compare OZ & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | OZ | IMMR |
|---|---|---|
| Founded | 2020 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | | Computer peripheral equipment |
| Sector | | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 184.9M | 207.5M |
| IPO Year | 2020 | 1999 |
| Metric | OZ | IMMR |
|---|---|---|
| Price | $46.14 | $6.62 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 1 |
| Target Price | N/A | ★ $13.50 |
| AVG Volume (30 Days) | 7.9K | ★ 488.9K |
| Earning Date | 05-19-2026 | 04-13-2026 |
| Dividend Yield | N/A | ★ 5.11% |
| EPS Growth | N/A | ★ N/A |
| EPS | N/A | ★ 0.02 |
| Revenue | $9,187,000.00 | ★ $35,013,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | N/A |
| P/E Ratio | ★ N/A | $334.00 |
| Revenue Growth | ★ 243.44 | N/A |
| 52 Week Low | $45.78 | $5.25 |
| 52 Week High | $69.00 | $8.15 |
| Indicator | OZ | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 42.62 | 56.02 |
| Support Level | N/A | $6.32 |
| Resistance Level | $48.50 | $6.93 |
| Average True Range (ATR) | 0.81 | 0.31 |
| MACD | 0.06 | -0.01 |
| Stochastic Oscillator | 39.34 | 63.89 |
Belpointe PREP LLC is a qualified opportunity fund. The company's investments consist of properties located in qualified opportunity zones for the development or redevelopment of multifamily, student housing, senior living, healthcare, industrial, self-storage, hospitality, office, mixed-use, data centers, and solar projects located throughout the United States and its territories. Company currently has two reporting segments, commercial: includes properties such as office, retail centers, and warehouses; and mixed-use: includes properties that blend both residential and retail components within a single real estate asset. The majority of the revenue is earn from mixed-use segment.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.