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OSS vs IMMR Comparison

Compare OSS & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

OSS

One Stop Systems Inc.

HOLD

Current Price

$10.33

Market Cap

216.7M

Sector

Technology

ML Signal

HOLD

Logo Immersion Corporation

IMMR

Immersion Corporation

HOLD

Current Price

$6.42

Market Cap

216.7M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
OSS
IMMR
Founded
1998
1993
Country
United States
United States
Employees
N/A
N/A
Industry
Computer Manufacturing
Computer peripheral equipment
Sector
Technology
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
216.7M
216.7M
IPO Year
2017
1999

Fundamental Metrics

Financial Performance
Metric
OSS
IMMR
Price
$10.33
$6.42
Analyst Decision
Strong Buy
Strong Buy
Analyst Count
2
1
Target Price
$10.00
$13.50
AVG Volume (30 Days)
1.2M
664.5K
Earning Date
05-07-2026
04-13-2026
Dividend Yield
N/A
4.65%
EPS Growth
133.85
N/A
EPS
0.22
0.33
Revenue
$37,027,382.00
$35,013,000.00
Revenue This Year
$22.19
N/A
Revenue Next Year
$20.67
N/A
P/E Ratio
$44.91
$19.59
Revenue Growth
34.46
N/A
52 Week Low
$2.17
$5.25
52 Week High
$12.75
$8.15

Technical Indicators

Market Signals
Indicator
OSS
IMMR
Relative Strength Index (RSI) 62.74 60.55
Support Level $9.75 $6.33
Resistance Level $10.74 $7.08
Average True Range (ATR) 0.72 0.25
MACD 0.27 0.11
Stochastic Oscillator 76.59 76.24

Price Performance

Historical Comparison
OSS
IMMR

About OSS One Stop Systems Inc.

One Stop Systems Inc designs, manufactures, and markets specialized rugged high-performance compute ("HPC"), high-speed switch fabrics, and storage systems, which are designed to target edge applications for artificial intelligence ("AI") / machine learning ("ML"), sensor processing, sensor fusion, and autonomy.

About IMMR Immersion Corporation

Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.

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