Compare OSCR & U Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | OSCR | U |
|---|---|---|
| Founded | 2012 | 2004 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Accident &Health Insurance | Retail: Computer Software & Peripheral Equipment |
| Sector | Finance | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 7.1B | 8.0B |
| IPO Year | 2021 | 2020 |
| Metric | OSCR | U |
|---|---|---|
| Price | $30.91 | $36.28 |
| Analyst Decision | Hold | Buy |
| Analyst Count | 8 | 21 |
| Target Price | $16.88 | ★ $36.61 |
| AVG Volume (30 Days) | 4.0M | ★ 7.8M |
| Earning Date | 05-06-2026 | 05-07-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ 42.86 |
| EPS | ★ 2.07 | N/A |
| Revenue | ★ $11,701,427,000.00 | $1,849,648,000.00 |
| Revenue This Year | $63.89 | $15.81 |
| Revenue Next Year | $5.30 | $12.93 |
| P/E Ratio | $14.68 | ★ N/A |
| Revenue Growth | ★ 27.50 | 2.01 |
| 52 Week Low | $10.69 | $16.78 |
| 52 Week High | $33.10 | $52.15 |
| Indicator | OSCR | U |
|---|---|---|
| Relative Strength Index (RSI) | N/A | N/A |
| Support Level | N/A | N/A |
| Resistance Level | N/A | N/A |
| Average True Range (ATR) | 0.00 | 0.00 |
| MACD | 0.00 | 0.00 |
| Stochastic Oscillator | 0.00 | 0.00 |
Oscar Health Inc is a healthcare technology company built around a full stack technology platform and a relentless focus on serving its members. It offers Individual & Family plans and health technology solutions that power the healthcare industry. Oscar operates as one segment to sell insurance to individuals, families and employees through the federal and state-run healthcare exchanges formed in conjunction with the Patient Protection and Affordable Care Act (ACA) and leverages its technology platform to provide services via its Oscar offering.
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. Its products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.