Compare ONON & U Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | ONON | U |
|---|---|---|
| Founded | 2010 | 2004 |
| Country | Switzerland | United States |
| Employees | N/A | N/A |
| Industry | Shoe Manufacturing | Retail: Computer Software & Peripheral Equipment |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 9.4B | 8.0B |
| IPO Year | 2021 | 2020 |
| Metric | ONON | U |
|---|---|---|
| Price | $29.90 | $39.77 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 20 | 21 |
| Target Price | ★ $60.15 | $36.61 |
| AVG Volume (30 Days) | ★ 10.0M | 8.6M |
| Earning Date | 05-12-2026 | 05-07-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ 42.86 |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $1,849,648,000.00 |
| Revenue This Year | $19.58 | $15.81 |
| Revenue Next Year | $19.98 | $12.93 |
| P/E Ratio | $56.05 | ★ N/A |
| Revenue Growth | N/A | ★ 2.01 |
| 52 Week Low | $26.37 | $16.78 |
| 52 Week High | $51.08 | $52.15 |
| Indicator | ONON | U |
|---|---|---|
| Relative Strength Index (RSI) | 53.32 | 42.08 |
| Support Level | $26.37 | $24.82 |
| Resistance Level | $31.16 | $48.64 |
| Average True Range (ATR) | 1.01 | 1.99 |
| MACD | 0.58 | -0.51 |
| Stochastic Oscillator | 72.37 | 22.17 |
Founded in Switzerland in 2010, sportswear firm On Holding generates more than 90% of its sales from athletic shoes. The brand is best known for its running shoes and its distinctive CloudTec soles. On also produces athletic apparel (6% of 2025 sales) and accessories (1%). The firm's merchandise is available in more than 80 countries and is sold through both wholesale (58% of sales) and company-owned channels (42%). In 2025, On generated 58% of its sales in North America, 25% in Europe, the Middle East, and Africa, and 17% in the Asia-Pacific region.
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. Its products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.