Compare OLN & RSI Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | OLN | RSI |
|---|---|---|
| Founded | 1892 | 2012 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Major Chemicals | Services-Misc. Amusement & Recreation |
| Sector | Industrials | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 2.5B | 2.4B |
| IPO Year | 1994 | 2020 |
| Metric | OLN | RSI |
|---|---|---|
| Price | $14.88 | $19.07 |
| Analyst Decision | Hold | Strong Buy |
| Analyst Count | 15 | 12 |
| Target Price | $20.20 | ★ $35.67 |
| AVG Volume (30 Days) | ★ 3.7M | 3.3M |
| Earning Date | 10-29-2026 | 10-28-2026 |
| Dividend Yield | ★ 5.13% | N/A |
| EPS Growth | N/A | ★ 933.33 |
| EPS | N/A | ★ 0.19 |
| Revenue | ★ $6,780,800,000.00 | $1,134,428,000.00 |
| Revenue This Year | $2.06 | $39.86 |
| Revenue Next Year | $4.99 | $15.96 |
| P/E Ratio | ★ N/A | $106.95 |
| Revenue Growth | 3.68 | ★ 22.76 |
| 52 Week Low | $14.95 | $15.51 |
| 52 Week High | $30.46 | $34.53 |
| Indicator | OLN | RSI |
|---|---|---|
| Relative Strength Index (RSI) | 30.13 | 28.67 |
| Support Level | $14.95 | $19.10 |
| Resistance Level | $24.81 | $19.88 |
| Average True Range (ATR) | 0.60 | 1.03 |
| MACD | -0.00 | 0.06 |
| Stochastic Oscillator | 1.56 | 2.88 |
Olin was founded in 1892 and has been publicly listed since 1917. The company has a unique dual identity compared with some of its chemical peers: it is the world's largest chlor-alkali producer by capacity, and it owns the Winchester brand, a leading US ammunition manufacturer. Olin has three reportable segments: chlor-alkali products and vinyls (CAPV or CAP), Epoxies, and Winchester, which represent around 55%, 20%, and 25% of sales, respectively.
Rush Street Interactive Inc is an online gaming and entertainment company that focuses on online casinos and online sports betting in the U.S. and Latin American markets. It provides customers with an array of gaming offerings such as real-money online casinos, online sports betting, and retail sports betting, as well as social gaming, which involves free-to-play games that use virtual credits that can be earned or purchased. The company generates revenue by offering online casinos, online sports betting, and social gaming directly to the end customer through its websites or apps. The company generates revenue through business-to-consumer (B2C) and business-to-business (B2B) models.