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NEWT vs IMMR Comparison

Compare NEWT & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo NewtekOne Inc.

NEWT

NewtekOne Inc.

HOLD

Current Price

$11.22

Market Cap

395.5M

Sector

Finance

ML Signal

HOLD

Logo Immersion Corporation

IMMR

Immersion Corporation

HOLD

Current Price

$5.89

Market Cap

216.7M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
NEWT
IMMR
Founded
1998
1993
Country
United States
United States
Employees
N/A
N/A
Industry
Major Banks
Computer peripheral equipment
Sector
Finance
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
395.5M
216.7M
IPO Year
N/A
1999

Fundamental Metrics

Financial Performance
Metric
NEWT
IMMR
Price
$11.22
$5.89
Analyst Decision
Hold
Strong Buy
Analyst Count
3
1
Target Price
$14.00
$13.50
AVG Volume (30 Days)
166.8K
285.2K
Earning Date
05-05-2026
02-27-2026
Dividend Yield
6.60%
4.94%
EPS Growth
N/A
82.69
EPS
N/A
1.90
Revenue
N/A
$35,013,000.00
Revenue This Year
N/A
N/A
Revenue Next Year
$12.45
N/A
P/E Ratio
$5.99
$3.21
Revenue Growth
N/A
N/A
52 Week Low
$9.12
$5.65
52 Week High
$14.91
$8.15

Technical Indicators

Market Signals
Indicator
NEWT
IMMR
Relative Strength Index (RSI) 31.26 39.34
Support Level $10.27 $5.77
Resistance Level $11.38 $7.03
Average True Range (ATR) 0.42 0.20
MACD -0.07 -0.00
Stochastic Oscillator 2.20 5.65

Price Performance

Historical Comparison
NEWT
IMMR

About NEWT NewtekOne Inc.

NewtekOne Inc is a financial holding company engaged in providing financial solutions to its Client Base. It is an internally managed non-diversified closed-end management investment company. It has four reportable segments Banking, Alternative Lending, Technology, NSBF, and Payments.

About IMMR Immersion Corporation

Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.

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