Compare NEON & SJ Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | NEON | SJ |
|---|---|---|
| Founded | 1997 | 2011 |
| Country | Sweden | China |
| Employees | N/A | N/A |
| Industry | Industrial Machinery/Components | EDP Services |
| Sector | Technology | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 27.9M | 30.9M |
| IPO Year | 1994 | 2018 |
| Metric | NEON | SJ |
|---|---|---|
| Price | $1.38 | $1.40 |
| Analyst Decision | Hold | |
| Analyst Count | 1 | 0 |
| Target Price | ★ $6.00 | N/A |
| AVG Volume (30 Days) | ★ 107.0K | 40.1K |
| Earning Date | 03-18-2026 | 04-21-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 37.88 | N/A |
| EPS | N/A | ★ N/A |
| Revenue | ★ $3,108,000.00 | N/A |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | $43.34 | N/A |
| P/E Ratio | ★ N/A | $21.79 |
| Revenue Growth | N/A | ★ N/A |
| 52 Week Low | $1.37 | $0.45 |
| 52 Week High | $29.90 | $1.63 |
| Indicator | NEON | SJ |
|---|---|---|
| Relative Strength Index (RSI) | 28.80 | 58.52 |
| Support Level | N/A | $1.09 |
| Resistance Level | $2.01 | $1.48 |
| Average True Range (ATR) | 0.09 | 0.09 |
| MACD | -0.02 | 0.02 |
| Stochastic Oscillator | 6.24 | 60.78 |
Neonode Inc provides optical sensing solutions for contactless touch, and gesture sensing and also provides software solutions for machine perception that feature machine learning algorithms to detect and track persons and objects in video streams from cameras and other types of imagers. It markets and sells its solutions to customers in many different markets and segments including, office equipment, automotive, industrial automation, medical, military, and avionics. The company geographically operates in the United States, Japan, South Korea, Germany, Sweden, China, and other regions. A majority of its revenue is generated from Japan.
Scienjoy Holding Corp is a provider of mobile live streaming platforms in China and focuses on interactive show live streaming from broadcasters to users. It operates a mobile live streaming business by which it provides live streaming entertainment from professional broadcasters to end-users, allowing for the operation of live social video communities. Using its mobile applications, users can select broadcasters and enter real-time video rooms to interact with them. In addition to the real-time interaction, users can also view photos posted by broadcasters in their personal pages, leave comments, and engage in private chats with broadcasters when such broadcasters are not streaming. In addition, users can also play simple, fun games using virtual currencies within the video rooms.