Compare NCLH & GME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | NCLH | GME |
|---|---|---|
| Founded | 1966 | 1996 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Marine Transportation | Electronics Distribution |
| Sector | Consumer Discretionary | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 10.7B | 10.7B |
| IPO Year | 2013 | 2002 |
| Metric | NCLH | GME |
|---|---|---|
| Price | $21.57 | $24.65 |
| Analyst Decision | Buy | Sell |
| Analyst Count | 18 | 1 |
| Target Price | ★ $27.78 | $13.50 |
| AVG Volume (30 Days) | ★ 20.3M | 10.6M |
| Earning Date | 02-26-2026 | 03-24-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | 11.76 | ★ 387.37 |
| EPS | ★ 1.40 | 0.83 |
| Revenue | ★ $9,692,558,000.00 | $3,808,200,000.00 |
| Revenue This Year | $6.84 | $9.86 |
| Revenue Next Year | $10.00 | $2.83 |
| P/E Ratio | ★ $15.95 | $30.19 |
| Revenue Growth | ★ 3.59 | N/A |
| 52 Week Low | $14.21 | $19.93 |
| 52 Week High | $28.91 | $35.81 |
| Indicator | NCLH | GME |
|---|---|---|
| Relative Strength Index (RSI) | 47.37 | 62.53 |
| Support Level | $21.38 | $23.84 |
| Resistance Level | $24.01 | $25.93 |
| Average True Range (ATR) | 0.99 | 1.07 |
| MACD | -0.01 | 0.27 |
| Stochastic Oscillator | 34.65 | 78.72 |
Norwegian Cruise Line is the world's third-largest publicly traded cruise company by berths (around 71,000). It operates 34 ships across three brands—Norwegian, Oceania, and Regent Seven Seas—offering both freestyle and luxury cruising. The company redeployed its entire fleet as of May 2022. With 13 passenger vessels on order among its brands through 2036, representing 38,400 incremental berths, Norwegian is increasing capacity faster than its peers, expanding its brand globally. Norwegian sails to around 700 global destinations.
GameStop Corp is a U.S. multichannel video game, consumer electronics, and services retailer. The company operates across Europe, Canada, Australia, and the United States. The company sells new and second-hand video game hardware, physical and digital video game software, and video game accessories, mainly through GameStop, EB Games, and Micromania stores and international e-commerce sites. The majority of sales are from the United States. The company categorizes its products in three categories: Hardware and accessories, Software, and Collectibles. The company generates the majority of its revenue from the sale of Hardware and accessories products.