Compare MMD & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | MMD | IMMR |
|---|---|---|
| Founded | 2012 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Investment Managers | Computer peripheral equipment |
| Sector | Finance | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 284.7M | 229.4M |
| IPO Year | N/A | 1999 |
| Metric | MMD | IMMR |
|---|---|---|
| Price | $14.94 | $6.92 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 2 |
| Target Price | N/A | ★ $12.25 |
| AVG Volume (30 Days) | 74.7K | ★ 582.3K |
| Earning Date | 01-01-0001 | 12-19-2025 |
| Dividend Yield | ★ 4.88% | 4.33% |
| EPS Growth | N/A | ★ 57.07 |
| EPS | N/A | ★ 2.04 |
| Revenue | N/A | ★ $163,133,000.00 |
| Revenue This Year | N/A | $988.71 |
| Revenue Next Year | N/A | $109.72 |
| P/E Ratio | ★ N/A | $3.45 |
| Revenue Growth | N/A | ★ 338.21 |
| 52 Week Low | $14.30 | $5.65 |
| 52 Week High | $17.67 | $10.72 |
| Indicator | MMD | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 46.02 | 54.05 |
| Support Level | $14.82 | $6.83 |
| Resistance Level | $14.98 | $7.14 |
| Average True Range (ATR) | 0.09 | 0.27 |
| MACD | 0.01 | 0.05 |
| Stochastic Oscillator | 72.50 | 73.19 |
NYLI MacKay DefinedTerm Muni Opportunities Fund is a USA-based diversified closed-end management investment company. The fund's investment objective is to seek current income exempt from regular U.S. Federal income taxes as well as total return. The company predominantly invests in municipal bonds, the interest on which is, in the opinion of bond counsel to the issuers, generally excludable from gross income for regular U.S. Federal income tax purposes.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.