Compare MGRX & SLE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | MGRX | SLE |
|---|---|---|
| Founded | 2021 | 2014 |
| Country | | US |
| Employees | N/A | N/A |
| Industry | Computer Software: Prepackaged Software | Services-Misc. Amusement & Recreation |
| Sector | Technology | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 6.5M | 5.2M |
| IPO Year | N/A | 2019 |
| Metric | MGRX | SLE |
|---|---|---|
| Price | $0.38 | $4.28 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 2 |
| Target Price | N/A | ★ $60.00 |
| AVG Volume (30 Days) | 355.7K | ★ 355.9K |
| Earning Date | 01-01-0001 | 03-04-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $2,064,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | $26.83 |
| P/E Ratio | N/A | N/A |
| Revenue Growth | N/A | ★ 90.41 |
| 52 Week Low | $0.34 | $4.01 |
| 52 Week High | $6.15 | $278.35 |
| Indicator | MGRX | SLE |
|---|---|---|
| Relative Strength Index (RSI) | 33.55 | 55.32 |
| Support Level | $0.36 | $4.02 |
| Resistance Level | $0.45 | $4.78 |
| Average True Range (ATR) | 0.06 | 0.53 |
| MACD | 0.02 | -0.22 |
| Stochastic Oscillator | 26.56 | 3.77 |
Mangoceuticals Inc focuses on developing, marketing, and selling a variety of men's wellness products and services through a telemedicine platform. The company's platform provides access for customers to a licensed pharmacy for online fulfillment and distribution of certain medications that may be prescribed as part of telehealth consultations, including Mango ED products.
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.