Compare MCHP & TTWO Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | MCHP | TTWO |
|---|---|---|
| Founded | 1989 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Semiconductors | Computer Software: Prepackaged Software |
| Sector | Technology | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 42.3B | 40.1B |
| IPO Year | 2004 | 1999 |
| Metric | MCHP | TTWO |
|---|---|---|
| Price | $88.13 | $238.82 |
| Analyst Decision | Buy | Strong Buy |
| Analyst Count | 22 | 16 |
| Target Price | $85.59 | ★ $283.69 |
| AVG Volume (30 Days) | ★ 11.3M | 2.6M |
| Earning Date | 05-07-2026 | 05-15-2026 |
| Dividend Yield | ★ 2.02% | N/A |
| EPS Growth | ★ 2300.00 | 93.67 |
| EPS | ★ 0.22 | N/A |
| Revenue | $5,349,500,000.00 | ★ $6,656,400,000.00 |
| Revenue This Year | $8.12 | $20.51 |
| Revenue Next Year | $22.55 | $36.62 |
| P/E Ratio | $426.32 | ★ N/A |
| Revenue Growth | ★ 34.38 | 18.16 |
| 52 Week Low | $48.52 | $187.63 |
| 52 Week High | $105.91 | $264.79 |
| Indicator | MCHP | TTWO |
|---|---|---|
| Relative Strength Index (RSI) | 42.89 | 62.28 |
| Support Level | $87.22 | $234.47 |
| Resistance Level | $99.93 | $248.28 |
| Average True Range (ATR) | 4.66 | 8.75 |
| MACD | -0.84 | 2.10 |
| Stochastic Oscillator | 11.79 | 71.64 |
Microchip Technology became an independent company in 1989 when it was spun off from General Instrument. More than half of revenue comes from MCUs, which are used in a wide array of electronic devices from remote controls to garage door openers to power windows in autos. The company's strength lies in lower-end 8-bit MCUs that are suitable for a wider range of less technologically advanced devices, but the firm has expanded its presence in higher-end MCUs and analog chips as well.
Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.