Compare MBCN & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | MBCN | IMMR |
|---|---|---|
| Founded | 1901 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Major Banks | Computer peripheral equipment |
| Sector | Finance | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 274.2M | 229.4M |
| IPO Year | N/A | 1999 |
| Metric | MBCN | IMMR |
|---|---|---|
| Price | $37.08 | $6.46 |
| Analyst Decision | Hold | Strong Buy |
| Analyst Count | 1 | 2 |
| Target Price | ★ $35.00 | $12.25 |
| AVG Volume (30 Days) | 17.9K | ★ 681.3K |
| Earning Date | 01-22-2026 | 12-19-2025 |
| Dividend Yield | 2.27% | ★ 4.64% |
| EPS Growth | 48.42 | ★ 57.07 |
| EPS | ★ 2.61 | 2.04 |
| Revenue | $75,400,000.00 | ★ $163,133,000.00 |
| Revenue This Year | $19.98 | $988.71 |
| Revenue Next Year | $7.42 | $109.72 |
| P/E Ratio | $14.17 | ★ $3.17 |
| Revenue Growth | 16.60 | ★ 338.21 |
| 52 Week Low | $22.74 | $5.65 |
| 52 Week High | $37.68 | $10.72 |
| Indicator | MBCN | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 66.82 | 42.05 |
| Support Level | $36.47 | $6.42 |
| Resistance Level | $37.68 | $7.09 |
| Average True Range (ATR) | 0.64 | 0.21 |
| MACD | 0.05 | -0.04 |
| Stochastic Oscillator | 83.40 | 4.85 |
Middlefield Banc Corp is a bank holding company. It offers customers, banking services including checking, savings, negotiable order of withdrawal (NOW) accounts, money market accounts, time deposits, commercial loans, real estate loans, a variety of consumer loans, safe deposit facilities, and travelers' checks. It also provides online banking and bill payment services to individuals and online cash management services to business customers.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.