Compare MATH & GAME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
| Metric | MATH | GAME |
|---|---|---|
| Founded | 2015 | 2011 |
| Country | Hong Kong | United States |
| Employees | N/A | N/A |
| Industry | Finance/Investors Services | |
| Sector | Finance | |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 41.9M | 43.4M |
| IPO Year | 2016 | 2024 |
| Metric | MATH | GAME |
|---|---|---|
| Price | $0.99 | $0.34 |
| Analyst Decision | | |
| Analyst Count | 0 | 0 |
| Target Price | N/A | N/A |
| AVG Volume (30 Days) | 59.7K | ★ 920.2K |
| Earning Date | 05-29-2026 | 04-08-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ 65.14 |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $44,999,302.00 |
| Revenue This Year | N/A | $87.12 |
| Revenue Next Year | N/A | $21.14 |
| P/E Ratio | $3.10 | ★ N/A |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $0.84 | $0.24 |
| 52 Week High | $4.10 | $2.87 |
| Indicator | MATH | GAME |
|---|---|---|
| Relative Strength Index (RSI) | 47.35 | 35.38 |
| Support Level | $0.87 | $0.26 |
| Resistance Level | $1.17 | $0.48 |
| Average True Range (ATR) | 0.07 | 0.03 |
| MACD | -0.01 | -0.01 |
| Stochastic Oscillator | 40.48 | 7.94 |
Metalpha Technology Holding Ltd is a digital asset focused wealth management company. The company predominantly generates revenue from the execution of cryptocurrency-related transactions, which includes the issuance of derivative products to over-the-counter (OTC) clients and its proprietary trading activities. It has partnered with a crypto exchange to provide crypto derivative market-making services for its clients, facilitating the trading of crypto derivative products. In addition, the company also engages in providing traditional financial derivative products, and asset management services. It operates in a single segment which is the trading of proprietary digital assets and derivative contracts, and generates majority of its revenue from Hong Kong.
GameSquare Holdings Inc is a vertically integrated digital media, entertainment, and technology company focused on gaming and youth culture audiences. The company operates through four reportable segments: Owned and Operated IP, Agency, SaaS and managed services, and Yield. It provides services including influencer marketing, esports talent management, creative production, merchandise and consumer products, live streaming analytics, and digital media solutions through its various brands and platforms. It generates the majority of its revenue from the Agency segment.