Compare MAMA & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | MAMA | IMMR |
|---|---|---|
| Founded | 2010 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Specialty Foods | Computer peripheral equipment |
| Sector | Consumer Staples | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 474.8M | 229.4M |
| IPO Year | N/A | 1999 |
| Metric | MAMA | IMMR |
|---|---|---|
| Price | $13.94 | $6.46 |
| Analyst Decision | Strong Buy | Strong Buy |
| Analyst Count | 4 | 2 |
| Target Price | ★ $17.00 | $12.25 |
| AVG Volume (30 Days) | 580.3K | ★ 681.3K |
| Earning Date | 12-08-2025 | 12-19-2025 |
| Dividend Yield | N/A | ★ 4.64% |
| EPS Growth | 41.91 | ★ 57.07 |
| EPS | 0.12 | ★ 2.04 |
| Revenue | $151,312,000.00 | ★ $163,133,000.00 |
| Revenue This Year | $35.43 | $988.71 |
| Revenue Next Year | $28.82 | $109.72 |
| P/E Ratio | $117.18 | ★ $3.17 |
| Revenue Growth | 29.92 | ★ 338.21 |
| 52 Week Low | $5.50 | $5.65 |
| 52 Week High | $14.50 | $10.72 |
| Indicator | MAMA | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 70.58 | 42.05 |
| Support Level | $11.04 | $6.42 |
| Resistance Level | $14.50 | $7.09 |
| Average True Range (ATR) | 0.80 | 0.21 |
| MACD | 0.18 | -0.04 |
| Stochastic Oscillator | 73.26 | 4.85 |
Mama's Creations Inc is a marketer and manufacturer of fresh deli-prepared foods, found in grocery, mass, club, and convenience stores nationally. The company's broad product portfolio, born from a rich history in Italian foods, now consists of a variety of high-quality, fresh, clean, and easy-to-prepare foods to address the needs of both consumers and retailers. The brand of the company includes Mama's Creations, Mama's Mancini's, The Olive Branch, Creative Salads, and others.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.