Compare LRN & RSI Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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Current Price
| Metric | LRN | RSI |
|---|---|---|
| Founded | 2000 | 2012 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Other Consumer Services | Services-Misc. Amusement & Recreation |
| Sector | Real Estate | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 3.9B | 3.6B |
| IPO Year | 2007 | 2020 |
| Metric | LRN | RSI |
|---|---|---|
| Price | $80.09 | $25.12 |
| Analyst Decision | Buy | Strong Buy |
| Analyst Count | 4 | 10 |
| Target Price | ★ $106.75 | $28.20 |
| AVG Volume (30 Days) | 990.1K | ★ 2.8M |
| Earning Date | 04-28-2026 | 04-28-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | 20.00 | ★ 933.33 |
| EPS | ★ 7.14 | 0.19 |
| Revenue | $917,734,000.00 | ★ $1,134,428,000.00 |
| Revenue This Year | $6.18 | $25.44 |
| Revenue Next Year | $4.74 | $14.27 |
| P/E Ratio | ★ $11.57 | $136.42 |
| Revenue Growth | 3.29 | ★ 22.76 |
| 52 Week Low | $60.61 | $15.51 |
| 52 Week High | $171.17 | $34.53 |
| Indicator | LRN | RSI |
|---|---|---|
| Relative Strength Index (RSI) | N/A | N/A |
| Support Level | N/A | N/A |
| Resistance Level | N/A | N/A |
| Average True Range (ATR) | 0.00 | 0.00 |
| MACD | 0.00 | 0.00 |
| Stochastic Oscillator | 0.00 | 0.00 |
Stride Inc is an American online educational company. It offers alternative programs to traditional on-campus schooling. It also operates state-funded virtual charter schools around the United States. The educational programs for K-12 students are usually monitored by parents and provide virtual classroom environments where teachers meet with students online, by phone, or in-person. The company's contractual agreements with various school districts to offer its curriculum programs provide a majority of the company's revenue. The company lines of business are Managed Public School Programs, Institutional and Private Pay Schools and Other.
Rush Street Interactive Inc is an online gaming and entertainment company that focuses on online casinos and online sports betting in the U.S. and Latin American markets. It provides customers with an array of gaming offerings such as real-money online casinos, online sports betting, and retail sports betting, as well as social gaming, which involves free-to-play games that use virtual credits that can be earned or purchased. The company generates revenue by offering online casinos, online sports betting, and social gaming directly to the end customer through its websites or apps. The company generates revenue through business-to-consumer (B2C) and business-to-business (B2B) models.