Compare LOVE & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | LOVE | IMMR |
|---|---|---|
| Founded | 1998 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Other Specialty Stores | Computer peripheral equipment |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 249.4M | 215.8M |
| IPO Year | 2018 | 1999 |
| Metric | LOVE | IMMR |
|---|---|---|
| Price | $14.48 | $7.42 |
| Analyst Decision | Strong Buy | Strong Buy |
| Analyst Count | 3 | 1 |
| Target Price | ★ $25.00 | $13.50 |
| AVG Volume (30 Days) | 283.9K | ★ 312.1K |
| Earning Date | 06-11-2026 | 04-13-2026 |
| Dividend Yield | N/A | ★ 5.11% |
| EPS Growth | ★ N/A | N/A |
| EPS | N/A | ★ 0.17 |
| Revenue | ★ $697,115,000.00 | $35,013,000.00 |
| Revenue This Year | $4.63 | N/A |
| Revenue Next Year | $6.40 | N/A |
| P/E Ratio | ★ N/A | $43.24 |
| Revenue Growth | ★ 2.42 | N/A |
| 52 Week Low | $10.33 | $5.25 |
| 52 Week High | $19.25 | $8.05 |
| Indicator | LOVE | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 42.68 | 49.52 |
| Support Level | $12.54 | $7.34 |
| Resistance Level | $16.47 | $7.82 |
| Average True Range (ATR) | 0.87 | 0.21 |
| MACD | -0.11 | -0.03 |
| Stochastic Oscillator | 32.40 | 50.37 |
The Lovesac Co designs, manufactures and sells alternative furniture which is comprised of modular couches called sactionals and premium foam beanbag chairs called sacs. It also offers other accessories such as sactional-specific drink holders, Footsac blankets, decorative pillows, fitted seat tables, and ottomans. Its products are sold across the United States through its website or company-owned retail stores which are used in homes and offices. The majority of the firm's revenue is derived from the sale of Sactionals.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.