Compare LCNB & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | LCNB | IMMR |
|---|---|---|
| Founded | 1877 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Major Banks | Computer peripheral equipment |
| Sector | Finance | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 238.1M | 216.7M |
| IPO Year | 1999 | 1999 |
| Metric | LCNB | IMMR |
|---|---|---|
| Price | $15.35 | $5.89 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 1 |
| Target Price | N/A | ★ $13.50 |
| AVG Volume (30 Days) | 21.6K | ★ 285.2K |
| Earning Date | 04-21-2026 | 02-27-2026 |
| Dividend Yield | ★ 5.79% | 4.94% |
| EPS Growth | 68.04 | ★ 82.69 |
| EPS | 1.63 | ★ 1.90 |
| Revenue | $6,445,000.00 | ★ $35,013,000.00 |
| Revenue This Year | $8.50 | N/A |
| Revenue Next Year | $3.66 | N/A |
| P/E Ratio | $9.36 | ★ $3.21 |
| Revenue Growth | N/A | N/A |
| 52 Week Low | $13.34 | $5.65 |
| 52 Week High | $17.89 | $8.15 |
| Indicator | LCNB | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 25.64 | 39.34 |
| Support Level | $15.24 | $5.77 |
| Resistance Level | $15.77 | $7.03 |
| Average True Range (ATR) | 0.48 | 0.20 |
| MACD | -0.19 | -0.00 |
| Stochastic Oscillator | 15.66 | 5.65 |
LCNB Corp operates within the financial sector in the United States. As the holding company of the National Bank, it conducts the business of providing commercial and personal banking services. Its suite of banking products includes commercial and industrial loans, consumer loans, safe deposit boxes, night depositories, cashier's checks, utility bill collections and notary public service. Besides, it provides the avenue of United States Treasury notes, the United States agency notes, certificates of deposit, and equity securities.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.