Compare KROS & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | KROS | IMMR |
|---|---|---|
| Founded | 2015 | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Biotechnology: Pharmaceutical Preparations | Computer peripheral equipment |
| Sector | Health Care | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 206.0M | 215.8M |
| IPO Year | 2020 | 1999 |
| Metric | KROS | IMMR |
|---|---|---|
| Price | $11.43 | $7.24 |
| Analyst Decision | Buy | Strong Buy |
| Analyst Count | 7 | 1 |
| Target Price | ★ $21.86 | $13.50 |
| AVG Volume (30 Days) | 156.2K | ★ 308.4K |
| Earning Date | 05-06-2026 | 04-13-2026 |
| Dividend Yield | N/A | ★ 5.11% |
| EPS Growth | ★ 146.00 | N/A |
| EPS | N/A | ★ 0.17 |
| Revenue | ★ $243,864,000.00 | $35,013,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | $2,751.79 | N/A |
| P/E Ratio | ★ N/A | $42.65 |
| Revenue Growth | N/A | N/A |
| 52 Week Low | $9.69 | $5.25 |
| 52 Week High | $22.55 | $8.05 |
| Indicator | KROS | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 53.46 | 45.38 |
| Support Level | $10.59 | $6.30 |
| Resistance Level | $11.69 | $7.76 |
| Average True Range (ATR) | 0.43 | 0.18 |
| MACD | 0.00 | -0.02 |
| Stochastic Oscillator | 54.07 | 36.04 |
Keros Therapeutics Inc is a clinical-stage biopharmaceutical company focused on the discovery, development, and commercialization of novel treatments for patients suffering from hematological, pulmonary, and cardiovascular disorders with high unmet medical needs. The company's protein therapeutic product candidate, KER-050, is being developed for the treatment of low blood cells counts, or cytopenias, including anemia and thrombocytopenia, in patients with myelodysplastic syndromes, or MDS, and in patients with myelofibrosis.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.