Compare KLRS & GAME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | KLRS | GAME |
|---|---|---|
| Founded | 2019 | 2011 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Biotechnology: Biological Products (No Diagnostic Substances) | |
| Sector | Health Care | |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 44.5M | 43.4M |
| IPO Year | 2020 | 2024 |
| Metric | KLRS | GAME |
|---|---|---|
| Price | $1.55 | $2.22 |
| Analyst Decision | Buy | Strong Buy |
| Analyst Count | 8 | 3 |
| Target Price | ★ $16.33 | $11.33 |
| AVG Volume (30 Days) | 70.4K | ★ 74.6K |
| Earning Date | 11-10-2026 | 11-16-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 75.70 | 65.14 |
| EPS | N/A | ★ N/A |
| Revenue | $165,000.00 | ★ $44,999,302.00 |
| Revenue This Year | N/A | $91.12 |
| Revenue Next Year | N/A | $47.60 |
| P/E Ratio | N/A | ★ N/A |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $1.66 | $0.24 |
| 52 Week High | $11.88 | $3.85 |
| Indicator | KLRS | GAME |
|---|---|---|
| Relative Strength Index (RSI) | 30.69 | 33.70 |
| Support Level | N/A | $2.16 |
| Resistance Level | $2.66 | $2.84 |
| Average True Range (ATR) | 0.22 | 0.19 |
| MACD | -0.01 | -0.02 |
| Stochastic Oscillator | 0.00 | 4.41 |
Kalaris Therapeutics Inc is a clinical-stage biopharmaceutical company focused on developing and commercializing therapeutics for prevalent retinal diseases. The company is developing TH103, a novel, clinical-stage anti-vascular endothelial growth factor VEGF drug, engineered to potentially provide longer-lasting and increased anti-VEGF activity in patients with exudative and neovascular retinal diseases. TH103 is a fully humanized recombinant fusion protein, functioning as a decoy receptor (a VEGF trap), leveraging salient molecular properties of the human body's native, highest affinity VEGF receptor 1.
GameSquare Holdings Inc is a vertically integrated digital media, entertainment, and technology company focused on gaming and youth culture audiences. The company operates through four reportable segments: Owned and Operated IP, Agency, SaaS and managed services, and Yield. It provides services including influencer marketing, esports talent management, creative production, merchandise and consumer products, live streaming analytics, and digital media solutions through its various brands and platforms. It generates the majority of its revenue from the Agency segment.