Compare JYNT & FNKO Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | JYNT | FNKO |
|---|---|---|
| Founded | 2010 | 2017 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Multi-Sector Companies | Recreational Games/Products/Toys |
| Sector | Miscellaneous | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 149.5M | 157.1M |
| IPO Year | 2014 | 2017 |
| Metric | JYNT | FNKO |
|---|---|---|
| Price | $8.41 | $3.18 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 2 | 4 |
| Target Price | ★ $17.00 | $7.13 |
| AVG Volume (30 Days) | 143.3K | ★ 1.2M |
| Earning Date | 11-06-2025 | 11-06-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | $54,176,002.00 | ★ $928,842,000.00 |
| Revenue This Year | $7.70 | N/A |
| Revenue Next Year | $10.24 | $10.57 |
| P/E Ratio | N/A | N/A |
| Revenue Growth | ★ 10.47 | N/A |
| 52 Week Low | $7.50 | $2.22 |
| 52 Week High | $13.47 | $14.65 |
| Indicator | JYNT | FNKO |
|---|---|---|
| Relative Strength Index (RSI) | 51.74 | 50.88 |
| Support Level | $8.18 | $2.72 |
| Resistance Level | $8.64 | $3.09 |
| Average True Range (ATR) | 0.30 | 0.24 |
| MACD | 0.08 | -0.01 |
| Stochastic Oscillator | 81.16 | 32.96 |
The Joint Corp develops, owns, operates, supports, and manages chiropractic clinics through direct ownership, management arrangements, franchising, and the sales of regional developer rights throughout the United States. The doctors of chiropractic develop personalized treatment plans to relieve patients' pain and deliver ongoing preventative care. The Company has one operating business segment; The Franchise Operations segment which is comprised of the operating activities of the franchise business unit. The Franchise Operations segment derives revenue from customers by providing access to the Company's franchise license, which represents symbolic intellectual property.
Funko Inc is an USA based pop culture consumer products company. It creates whimsical, fun, and different products that enable the customer to express their affinity for their favorite through the movie, TV show, video game, musician, or sports team. The company's current products are principally figures, fashion accessories, apparel, plush products, accessories, homewares, and NFTs. The company sells its products through a diverse network of retail customers across multiple retail channels, including specialty retailers, mass-market retailers, and e-commerce sites. The company generates the majority of its revenue from the core collectibles products.