Compare IQ & PLTK Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | IQ | PLTK |
|---|---|---|
| Founded | 2009 | 2010 |
| Country | China | Israel |
| Employees | N/A | N/A |
| Industry | Consumer Electronics/Video Chains | EDP Services |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 2.0B | 1.6B |
| IPO Year | 2017 | 2020 |
| Metric | IQ | PLTK |
|---|---|---|
| Price | $1.69 | $3.41 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 2 | 8 |
| Target Price | $2.91 | ★ $5.56 |
| AVG Volume (30 Days) | ★ 7.0M | 1.7M |
| Earning Date | 01-01-0001 | 05-29-2026 |
| Dividend Yield | N/A | ★ 12.70% |
| EPS Growth | ★ N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $2,755,400,000.00 |
| Revenue This Year | N/A | $9.52 |
| Revenue Next Year | $2.37 | $2.58 |
| P/E Ratio | ★ N/A | $11.25 |
| Revenue Growth | N/A | ★ 8.08 |
| 52 Week Low | $1.50 | $3.02 |
| 52 Week High | $2.76 | $5.68 |
| Indicator | IQ | PLTK |
|---|---|---|
| Relative Strength Index (RSI) | 31.39 | 47.85 |
| Support Level | $1.68 | N/A |
| Resistance Level | $2.16 | $3.87 |
| Average True Range (ATR) | 0.07 | 0.18 |
| MACD | -0.01 | -0.01 |
| Stochastic Oscillator | 12.33 | 52.46 |
Iqiyi is a leading streaming video-on-demand company in China that generates revenue mostly through a subscription basis. The platform also provides user-generated content to nonpaying users, monetized through ads. The company self-produces much of the subscription content and also generates revenue through content distribution, gaming, and IP licensing. Iqiyi competes directly with Tencent Video, Alibaba's Youku, ByteDance's MangoTV, and Bilibili. The company is 45% and 5% owned by Baidu and Xiaomi, respectively.
Playtika Holding Corp is engaged in developing mobile games. Some of its games include Board Kings, House of Fun, Poker Heat, Slotomania, and Bingo Blitz. The company has built live game operations services and a proprietary technology platform to support its portfolio of games. It derives revenue from the sale of virtual items associated with online games. Geographically, the group has a business presence in the USA, EMEA, APAC, and Other regions of which key revenue is derived from the USA. It offers both Mobile and Web-based platforms.