Compare INGR & U Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | INGR | U |
|---|---|---|
| Founded | 1906 | 2004 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Packaged Foods | Retail: Computer Software & Peripheral Equipment |
| Sector | Consumer Staples | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 7.1B | 19.0B |
| IPO Year | 1997 | 2020 |
| Metric | INGR | U |
|---|---|---|
| Price | $110.33 | $45.19 |
| Analyst Decision | Hold | Buy |
| Analyst Count | 7 | 21 |
| Target Price | ★ $134.57 | $39.84 |
| AVG Volume (30 Days) | 809.5K | ★ 7.5M |
| Earning Date | 02-03-2026 | 11-05-2025 |
| Dividend Yield | ★ 2.95% | N/A |
| EPS Growth | N/A | ★ N/A |
| EPS | ★ 10.01 | N/A |
| Revenue | ★ $7,262,000,000.00 | $1,803,658,000.00 |
| Revenue This Year | N/A | $3.13 |
| Revenue Next Year | $1.20 | $12.89 |
| P/E Ratio | $11.09 | ★ N/A |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $102.31 | $15.33 |
| 52 Week High | $141.78 | $52.15 |
| Indicator | INGR | U |
|---|---|---|
| Relative Strength Index (RSI) | 51.05 | 53.38 |
| Support Level | $109.40 | $43.63 |
| Resistance Level | $113.90 | $47.77 |
| Average True Range (ATR) | 1.76 | 2.18 |
| MACD | 0.42 | -0.33 |
| Stochastic Oscillator | 59.07 | 18.46 |
Ingredion is an ingredients provider for the food, beverage, brewing, and animal nutrition industries. The company processes corn, tapioca, potatoes, stevia, grains, fruits, gums, and vegetables into value-added ingredients. The company sells specialty ingredients that include starch-based texturizers and natural alternative sweeteners such as stevia. Ingredion also sells commodity ingredients that include sweeteners, such as high-fructose corn syrup, and starches, such as those used for sustainable packaging, as well as plant-based proteins.
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. The products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.