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IMMR vs FINS Comparison

Compare IMMR & FINS Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

  • Machine Learning Prediction
  • ML Decision
  • IMMR
  • FINS
  • Stock Information
  • Founded
  • IMMR 1993
  • FINS 2019
  • Country
  • IMMR United States
  • FINS United States
  • Employees
  • IMMR N/A
  • FINS N/A
  • Industry
  • IMMR Computer peripheral equipment
  • FINS Finance/Investors Services
  • Sector
  • IMMR Technology
  • FINS Finance
  • Exchange
  • IMMR Nasdaq
  • FINS Nasdaq
  • Market Cap
  • IMMR 247.2M
  • FINS N/A
  • IPO Year
  • IMMR 1999
  • FINS N/A
  • Fundamental
  • Price
  • IMMR $7.81
  • FINS $12.98
  • Analyst Decision
  • IMMR Strong Buy
  • FINS
  • Analyst Count
  • IMMR 2
  • FINS 0
  • Target Price
  • IMMR $12.25
  • FINS N/A
  • AVG Volume (30 Days)
  • IMMR 490.9K
  • FINS 78.0K
  • Earning Date
  • IMMR 08-19-2025
  • FINS 01-01-0001
  • Dividend Yield
  • IMMR 2.28%
  • FINS 9.97%
  • EPS Growth
  • IMMR 57.07
  • FINS N/A
  • EPS
  • IMMR 2.04
  • FINS N/A
  • Revenue
  • IMMR $163,133,000.00
  • FINS N/A
  • Revenue This Year
  • IMMR $988.71
  • FINS N/A
  • Revenue Next Year
  • IMMR $109.72
  • FINS N/A
  • P/E Ratio
  • IMMR $3.86
  • FINS N/A
  • Revenue Growth
  • IMMR 338.21
  • FINS N/A
  • 52 Week Low
  • IMMR $6.47
  • FINS $11.61
  • 52 Week High
  • IMMR $13.94
  • FINS $12.57
  • Technical
  • Relative Strength Index (RSI)
  • IMMR 51.51
  • FINS 54.96
  • Support Level
  • IMMR $7.61
  • FINS $12.71
  • Resistance Level
  • IMMR $7.95
  • FINS $12.84
  • Average True Range (ATR)
  • IMMR 0.21
  • FINS 0.13
  • MACD
  • IMMR -0.02
  • FINS 0.02
  • Stochastic Oscillator
  • IMMR 38.46
  • FINS 98.86

About IMMR Immersion Corporation

Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.

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