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IMMR vs DBL Comparison

Compare IMMR & DBL Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

  • Machine Learning Prediction
  • ML Decision
  • IMMR
  • DBL
  • Stock Information
  • Founded
  • IMMR 1993
  • DBL 2011
  • Country
  • IMMR United States
  • DBL United States
  • Employees
  • IMMR N/A
  • DBL N/A
  • Industry
  • IMMR Computer peripheral equipment
  • DBL
  • Sector
  • IMMR Technology
  • DBL
  • Exchange
  • IMMR Nasdaq
  • DBL Nasdaq
  • Market Cap
  • IMMR 302.5M
  • DBL N/A
  • IPO Year
  • IMMR 1999
  • DBL N/A
  • Fundamental
  • Price
  • IMMR $8.68
  • DBL $16.08
  • Analyst Decision
  • IMMR Strong Buy
  • DBL
  • Analyst Count
  • IMMR 1
  • DBL 0
  • Target Price
  • IMMR $13.50
  • DBL N/A
  • AVG Volume (30 Days)
  • IMMR 1.4M
  • DBL 61.0K
  • Earning Date
  • IMMR 08-20-2024
  • DBL 01-01-0001
  • Dividend Yield
  • IMMR 2.07%
  • DBL 8.67%
  • EPS Growth
  • IMMR 57.07
  • DBL N/A
  • EPS
  • IMMR 2.04
  • DBL N/A
  • Revenue
  • IMMR $163,133,000.00
  • DBL N/A
  • Revenue This Year
  • IMMR $988.71
  • DBL N/A
  • Revenue Next Year
  • IMMR $88.38
  • DBL N/A
  • P/E Ratio
  • IMMR $4.25
  • DBL N/A
  • Revenue Growth
  • IMMR 338.21
  • DBL N/A
  • 52 Week Low
  • IMMR $5.94
  • DBL $13.75
  • 52 Week High
  • IMMR $13.94
  • DBL $15.70
  • Technical
  • Relative Strength Index (RSI)
  • IMMR 36.65
  • DBL 65.68
  • Support Level
  • IMMR $8.41
  • DBL $15.75
  • Resistance Level
  • IMMR $9.43
  • DBL $15.99
  • Average True Range (ATR)
  • IMMR 0.58
  • DBL 0.14
  • MACD
  • IMMR -0.05
  • DBL 0.02
  • Stochastic Oscillator
  • IMMR 9.09
  • DBL 81.15

About IMMR Immersion Corporation

Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.

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