Compare IBTA & PLTK Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | IBTA | PLTK |
|---|---|---|
| Founded | 2011 | 2010 |
| Country | United States | Israel |
| Employees | N/A | N/A |
| Industry | | EDP Services |
| Sector | | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 830.3M | 812.4M |
| IPO Year | 2024 | 2020 |
| Metric | IBTA | PLTK |
|---|---|---|
| Price | $48.46 | $2.05 |
| Analyst Decision | Hold | Hold |
| Analyst Count | 9 | 11 |
| Target Price | ★ $36.57 | $4.72 |
| AVG Volume (30 Days) | 226.5K | ★ 895.8K |
| Earning Date | 11-02-2026 | 11-05-2026 |
| Dividend Yield | N/A | ★ 4.85% |
| EPS Growth | ★ N/A | N/A |
| EPS | N/A | ★ N/A |
| Revenue | $342,389,000.00 | ★ $2,755,400,000.00 |
| Revenue This Year | $3.20 | $0.90 |
| Revenue Next Year | $8.88 | $0.01 |
| P/E Ratio | ★ N/A | N/A |
| Revenue Growth | N/A | ★ 8.08 |
| 52 Week Low | $19.10 | $2.04 |
| 52 Week High | $50.54 | $4.42 |
| Indicator | IBTA | PLTK |
|---|---|---|
| Relative Strength Index (RSI) | 70.26 | 36.69 |
| Support Level | $35.30 | N/A |
| Resistance Level | N/A | $2.35 |
| Average True Range (ATR) | 2.05 | 0.09 |
| MACD | 0.42 | -0.00 |
| Stochastic Oscillator | 79.28 | 8.82 |
Ibotta Inc operates a digital promotions platform, the Ibotta Performance Network (IPN), which connects consumer packaged goods (CPG) brands with consumers through a network of publishers. It sources digital offers from clients and distributes them via its technology platform, earning revenue when promotions result in consumer transactions. The platform supports offers across grocery and general merchandise categories, including toys, clothing, beauty, electronics, pet, and home products. The majority of its revenues is derived from the fees charged to clients when consumers redeem offers on the IPN by purchasing promoted products.
Playtika Holding Corp is engaged in developing mobile games. Some of its games include Board Kings, House of Fun, Poker Heat, Slotomania, and Bingo Blitz. The company has built live game operations services and a proprietary technology platform to support its portfolio of games. It derives revenue from the sale of virtual items associated with online games. Geographically, the group has a business presence in the USA, EMEA, APAC, and Other regions of which key revenue is derived from the USA. The company offers both Mobile and Web-based platforms.