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HUBB vs U Comparison

Compare HUBB & U Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo Hubbell Inc

HUBB

Hubbell Inc

HOLD

Current Price

$485.27

Market Cap

23.5B

Sector

Technology

ML Signal

HOLD

Logo Unity Software Inc.

U

Unity Software Inc.

HOLD

Current Price

$24.07

Market Cap

19.0B

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
HUBB
U
Founded
1888
2004
Country
United States
United States
Employees
N/A
N/A
Industry
Industrial Machinery/Components
Retail: Computer Software & Peripheral Equipment
Sector
Technology
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
23.5B
19.0B
IPO Year
N/A
2020

Fundamental Metrics

Financial Performance
Metric
HUBB
U
Price
$485.27
$24.07
Analyst Decision
Buy
Buy
Analyst Count
7
23
Target Price
$514.00
$42.13
AVG Volume (30 Days)
570.9K
15.6M
Earning Date
02-03-2026
02-11-2026
Dividend Yield
1.17%
N/A
EPS Growth
15.10
N/A
EPS
16.54
N/A
Revenue
$5,844,600,000.00
$1,803,658,000.00
Revenue This Year
$9.96
$3.35
Revenue Next Year
$5.13
$14.09
P/E Ratio
$29.45
N/A
Revenue Growth
3.84
N/A
52 Week Low
$299.43
$15.33
52 Week High
$513.59
$52.15

Technical Indicators

Market Signals
Indicator
HUBB
U
Relative Strength Index (RSI) 54.25 16.83
Support Level $472.14 $22.88
Resistance Level $513.59 $44.33
Average True Range (ATR) 15.92 3.06
MACD -0.82 -2.00
Stochastic Oscillator 33.64 4.95

Price Performance

Historical Comparison
HUBB
U

About HUBB Hubbell Inc

Founded in 1888 by Harvey Hubbell, the eponymous company was the conduit through which the pull-chain lamp socket was originally sold. Hubbell has since grown into an electricity transmission and distribution behemoth, housing more than 75 brands that sell components found on power lines, in electrical substations, and in commercial and industrial buildings. The company's primary operations are in the United States, where around 90% of revenue is derived.

About U Unity Software Inc.

Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. The products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.

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