Compare HRL & GME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | HRL | GME |
|---|---|---|
| Founded | 1891 | 1996 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Meat/Poultry/Fish | Electronics Distribution |
| Sector | Consumer Staples | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 13.5B | 10.8B |
| IPO Year | 1994 | 2005 |
| Metric | HRL | GME |
|---|---|---|
| Price | $24.60 | $23.92 |
| Analyst Decision | Buy | Sell |
| Analyst Count | 6 | 1 |
| Target Price | ★ $27.00 | $13.50 |
| AVG Volume (30 Days) | 4.0M | ★ 9.9M |
| Earning Date | 05-17-2026 | 03-11-2026 |
| Dividend Yield | ★ 4.77% | N/A |
| EPS Growth | N/A | ★ 1550.00 |
| EPS | ★ 0.87 | 0.55 |
| Revenue | ★ $12,106,160,000.00 | $3,823,000,000.00 |
| Revenue This Year | $3.34 | $9.86 |
| Revenue Next Year | $2.25 | $2.83 |
| P/E Ratio | ★ $28.30 | $43.45 |
| Revenue Growth | ★ 1.55 | N/A |
| 52 Week Low | $21.03 | $19.94 |
| 52 Week High | $32.07 | $35.81 |
| Indicator | HRL | GME |
|---|---|---|
| Relative Strength Index (RSI) | 53.60 | 54.31 |
| Support Level | $23.09 | $23.09 |
| Resistance Level | $25.47 | $25.21 |
| Average True Range (ATR) | 0.56 | 0.96 |
| MACD | -0.07 | -0.16 |
| Stochastic Oscillator | 61.43 | 30.23 |
Historically meat-focused, Hormel Foods broadened its lineup to include other protein offerings and became a branded food company. The firm sells its wares through multiple channels, including US retail (61.6% of fiscal 2025 sales), US foodservice (32.6%), and international (5.9%). By product, 73% of fiscal 2025 sales were from perishable food and 27% from shelf-stable. Major brands include Hormel, Spam, Jennie-O, Columbus, Applegate, Planters, and Skippy. Many of these hold the number one or two market share in their respective categories.
GameStop Corp is a U.S. multichannel video game, consumer electronics, and services retailer. The company operates across Europe, Canada, Australia, and the United States. The company sells new and second-hand video game hardware, physical and digital video game software, and video game accessories, mainly through GameStop, EB Games, and Micromania stores and international e-commerce sites. The majority of sales are from the United States. The company categorizes its products in three categories: Hardware and accessories, Software, and Collectibles. The company generates the majority of its revenue from the sale of Hardware and accessories products.