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HOND vs IMMR Comparison

Compare HOND & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

  • Machine Learning Prediction
  • ML Decision
  • HOND
  • IMMR
  • Stock Information
  • Founded
  • HOND 2024
  • IMMR 1993
  • Country
  • HOND United States
  • IMMR United States
  • Employees
  • HOND N/A
  • IMMR N/A
  • Industry
  • HOND
  • IMMR Computer peripheral equipment
  • Sector
  • HOND
  • IMMR Technology
  • Exchange
  • HOND NYSE
  • IMMR Nasdaq
  • Market Cap
  • HOND 287.5M
  • IMMR 271.9M
  • IPO Year
  • HOND 2024
  • IMMR 1999
  • Fundamental
  • Price
  • HOND $10.00
  • IMMR $8.66
  • Analyst Decision
  • HOND
  • IMMR Strong Buy
  • Analyst Count
  • HOND 0
  • IMMR 1
  • Target Price
  • HOND N/A
  • IMMR $13.50
  • AVG Volume (30 Days)
  • HOND 1.5K
  • IMMR 546.1K
  • Earning Date
  • HOND 01-01-0001
  • IMMR 11-26-2024
  • Dividend Yield
  • HOND N/A
  • IMMR 2.08%
  • EPS Growth
  • HOND N/A
  • IMMR 57.07
  • EPS
  • HOND N/A
  • IMMR 2.04
  • Revenue
  • HOND N/A
  • IMMR $163,133,000.00
  • Revenue This Year
  • HOND N/A
  • IMMR $988.71
  • Revenue Next Year
  • HOND N/A
  • IMMR $88.38
  • P/E Ratio
  • HOND N/A
  • IMMR $4.24
  • Revenue Growth
  • HOND N/A
  • IMMR 338.21
  • 52 Week Low
  • HOND $9.97
  • IMMR $6.33
  • 52 Week High
  • HOND $11.57
  • IMMR $13.94
  • Technical
  • Relative Strength Index (RSI)
  • HOND N/A
  • IMMR 51.92
  • Support Level
  • HOND N/A
  • IMMR $8.22
  • Resistance Level
  • HOND N/A
  • IMMR $8.69
  • Average True Range (ATR)
  • HOND 0.00
  • IMMR 0.33
  • MACD
  • HOND 0.00
  • IMMR 0.00
  • Stochastic Oscillator
  • HOND 0.00
  • IMMR 36.97

About HOND HCM II ACQUISITION CORP

HCM II Acquisition Corp is a blank check company.

About IMMR Immersion Corporation

Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.

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