Compare HIT & FNKO Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | HIT | FNKO |
|---|---|---|
| Founded | 1964 | 2017 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Specialty Insurers | Recreational Games/Products/Toys |
| Sector | Finance | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 152.4M | 170.8M |
| IPO Year | 2024 | 2017 |
| Metric | HIT | FNKO |
|---|---|---|
| Price | $1.07 | $3.33 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 1 | 4 |
| Target Price | $2.50 | ★ $7.13 |
| AVG Volume (30 Days) | 506.5K | ★ 853.0K |
| Earning Date | 11-10-2025 | 11-06-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ N/A |
| EPS | ★ 0.02 | N/A |
| Revenue | $30,723,490.00 | ★ $928,842,000.00 |
| Revenue This Year | $70.02 | N/A |
| Revenue Next Year | $44.08 | $10.54 |
| P/E Ratio | $50.12 | ★ N/A |
| Revenue Growth | ★ 55.15 | N/A |
| 52 Week Low | $0.51 | $2.22 |
| 52 Week High | $7.59 | $14.65 |
| Indicator | HIT | FNKO |
|---|---|---|
| Relative Strength Index (RSI) | 29.25 | 57.27 |
| Support Level | $1.04 | $2.97 |
| Resistance Level | $1.16 | $3.39 |
| Average True Range (ATR) | 0.16 | 0.16 |
| MACD | 0.02 | 0.03 |
| Stochastic Oscillator | 2.86 | 91.04 |
Health In Tech Inc is an insurance technology platform company. It offers a marketplace that processes in the healthcare industry through vertical integration, process simplification, and automation. The group removed friction and complexities, it streamlined the underwriting, sales, and service process for insurance companies, licensed brokers, and TPAs.
Funko Inc is an USA based pop culture consumer products company. It creates whimsical, fun, and different products that enable the customer to express their affinity for their favorite through the movie, TV show, video game, musician, or sports team. The company's current products are principally figures, fashion accessories, apparel, plush products, accessories, homewares, and NFTs. The company sells its products through a diverse network of retail customers across multiple retail channels, including specialty retailers, mass-market retailers, and e-commerce sites. The company generates the majority of its revenue from the core collectibles products.