Compare GORO & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | GORO | IMMR |
|---|---|---|
| Founded | 1998 | 1993 |
| Country | US | US |
| Employees | N/A | N/A |
| Industry | Precious Metals | Computer peripheral equipment |
| Sector | Basic Materials | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 194.1M | 216.7M |
| IPO Year | 2010 | 1999 |
| Metric | GORO | IMMR |
|---|---|---|
| Price | $1.67 | $5.95 |
| Analyst Decision | Strong Buy | Strong Buy |
| Analyst Count | 2 | 2 |
| Target Price | $1.75 | ★ $12.25 |
| AVG Volume (30 Days) | ★ 10.5M | 340.7K |
| Earning Date | 04-16-2026 | 01-01-0001 |
| Dividend Yield | N/A | ★ 5.02% |
| EPS Growth | N/A | N/A |
| EPS | N/A | ★ 2.12 |
| Revenue | ★ $65,726,000.00 | $35,013,000.00 |
| Revenue This Year | $9.04 | $168.87 |
| Revenue Next Year | $93.07 | $109.72 |
| P/E Ratio | ★ N/A | $2.82 |
| Revenue Growth | N/A | N/A |
| 52 Week Low | $0.34 | $5.65 |
| 52 Week High | $1.87 | $8.78 |
| Indicator | GORO | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 60.38 | 32.57 |
| Support Level | $1.54 | $6.08 |
| Resistance Level | $1.70 | $6.75 |
| Average True Range (ATR) | 0.13 | 0.23 |
| MACD | -0.01 | -0.08 |
| Stochastic Oscillator | 86.48 | 16.67 |
Gold Resource Corp is a producer of metal concentrates that contain gold, silver, copper, lead, and zinc in Oaxaca, Mexico. . It targets low capital expenditure projects with the potential for generating high returns on capital. The company's two pipeline projects are; Don David Gold at Oaxaca, Mexico, and Back Forty at Michigan, United States of America. The Company has two reporting segments, based on geographic regions. Oaxaca, Mexico represents the Company's only operating segment with a production stage property. The Company's other reporting segment is Michigan, U.S.A., with an exploration stage property.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.