Compare GMEX & BOXL Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | GMEX | BOXL |
|---|---|---|
| Founded | 2005 | 1985 |
| Country | Australia | United States |
| Employees | 16 | N/A |
| Industry | Recreational Games/Products/Toys | Telecommunications Equipment |
| Sector | Consumer Discretionary | Telecommunications |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 682.2K | 1.2M |
| IPO Year | 2023 | 2015 |
| Metric | GMEX | BOXL |
|---|---|---|
| Price | $0.26 | $1.02 |
| Analyst Decision | | |
| Analyst Count | 0 | 0 |
| Target Price | N/A | N/A |
| AVG Volume (30 Days) | ★ 5.6M | 181.3K |
| Earning Date | 04-17-2026 | 04-16-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $25,743,612.00 |
| Revenue This Year | N/A | $2.70 |
| Revenue Next Year | N/A | $5.00 |
| P/E Ratio | N/A | ★ N/A |
| Revenue Growth | N/A | ★ 26.37 |
| 52 Week Low | $0.32 | $0.50 |
| 52 Week High | $1.25 | $10.15 |
| Indicator | GMEX | BOXL |
|---|---|---|
| Relative Strength Index (RSI) | 29.79 | 39.27 |
| Support Level | N/A | $0.97 |
| Resistance Level | $0.74 | $1.41 |
| Average True Range (ATR) | 0.09 | 0.06 |
| MACD | -0.00 | -0.01 |
| Stochastic Oscillator | 4.80 | 4.55 |
GMEX Robotics Corp is engaged in the design and deployment of AI-powered robotics and intelligent consumer technologies. The group operates in three business areas: Consumer and Commercial Robotics: Developing intuitive and interactive robots designed to assist with daily tasks, provide smart home integration, and offer new levels of convenience and connectivity to boost productivity; AI-Driven Hardware: Embedding artificial intelligence into physical products to create self-learning and adaptive user experiences; and Innovation & Ecosystem: Building a robust ecosystem of robotic products that communicate and evolve, powered by proprietary AI algorithms.
Boxlight Corp is a technology company that develops, sells, and services interactive solutions predominantly for the education market but also for the corporate and government sectors. The company currently designs, produces, and distributes interactive technologies, including interactive and non-interactive flat panel displays, LED video walls, media players, classroom audio and campus communication, cameras, and other peripherals for the education market and non-interactive solutions including flat panels, LED video walls, and digital signage. The company also distributes science, technology, engineering, and math (or STEM) products, including 3D printing and robotics solutions and a portable science lab.