Compare GME & IDCC Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | GME | IDCC |
|---|---|---|
| Founded | 1996 | 1972 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Electronics Distribution | Multi-Sector Companies |
| Sector | Consumer Discretionary | Miscellaneous |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 10.4B | 8.9B |
| IPO Year | 2005 | 2007 |
| Metric | GME | IDCC |
|---|---|---|
| Price | $22.10 | $301.80 |
| Analyst Decision | Sell | Strong Buy |
| Analyst Count | 1 | 2 |
| Target Price | $13.50 | ★ $412.50 |
| AVG Volume (30 Days) | ★ 4.6M | 323.3K |
| Earning Date | 03-24-2026 | 04-30-2026 |
| Dividend Yield | N/A | ★ 0.94% |
| EPS Growth | ★ 133.33 | N/A |
| EPS | 0.77 | ★ 11.80 |
| Revenue | ★ $3,629,900,000.00 | $307,404,000.00 |
| Revenue This Year | $9.86 | N/A |
| Revenue Next Year | $2.83 | $3.38 |
| P/E Ratio | $29.24 | ★ $25.33 |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $19.94 | $180.60 |
| 52 Week High | $35.81 | $412.60 |
| Indicator | GME | IDCC |
|---|---|---|
| Relative Strength Index (RSI) | 36.45 | 30.10 |
| Support Level | $21.10 | $215.41 |
| Resistance Level | $24.56 | $365.98 |
| Average True Range (ATR) | 0.69 | 14.20 |
| MACD | -0.18 | -7.26 |
| Stochastic Oscillator | 4.92 | 7.52 |
GameStop Corp is a U.S. multichannel video game, consumer electronics, and services retailer. The company operates across Europe, Canada, Australia, and the United States. The company sells new and second-hand video game hardware, physical and digital video game software, and video game accessories, mainly through GameStop, EB Games, and Micromania stores and international e-commerce sites. The majority of sales are from the United States. The company categorizes its products in three categories: Hardware and accessories, Software, and Collectibles. The company generates the majority of its revenue from the sale of Hardware and accessories products.
InterDigital Inc is a research and development company focused on wireless, video, Artificial Intelligence, and related technologies. It designs and develops technologies that enable connected, immersive experiences in a broad range of communications and entertainment products and services. The majority of revenue is generated from fixed-fee patent license agreements, with a smaller portion coming from variable royalty agreements. Geographically it operates in the United States, China, South Korea, Japan, Taiwan, and Europe, out of which the majority is from China.