Compare GITS & SLE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | GITS | SLE |
|---|---|---|
| Founded | 2018 | 2014 |
| Country | South Korea | United States |
| Employees | N/A | N/A |
| Industry | | Services-Misc. Amusement & Recreation |
| Sector | | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 2.8M | 3.1M |
| IPO Year | N/A | 2019 |
| Metric | GITS | SLE |
|---|---|---|
| Price | $0.71 | $0.59 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 1 |
| Target Price | N/A | ★ $5.00 |
| AVG Volume (30 Days) | 40.3K | ★ 315.2K |
| Earning Date | 11-12-2025 | 11-13-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | ★ N/A | N/A |
| Revenue | $1,867.00 | ★ $11,568,000.00 |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | $26.09 |
| P/E Ratio | N/A | N/A |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $0.71 | $0.58 |
| 52 Week High | $9.78 | $33.20 |
| Indicator | GITS | SLE |
|---|---|---|
| Relative Strength Index (RSI) | 24.04 | 31.11 |
| Support Level | $0.71 | $0.73 |
| Resistance Level | $1.34 | $1.04 |
| Average True Range (ATR) | 0.12 | 0.10 |
| MACD | -0.04 | 0.03 |
| Stochastic Oscillator | 0.00 | 2.66 |
Global Interactive Technologies Inc, formerly Hanryu Holdings Inc is the creator of the engaging social media platform, FANTOO. Through FANTOO, it provides a multi-media platform for its users to interact with other like-minded users, share their appreciation of various types of entertainment and cultures, create their content, enjoy content, and engage in commerce.
Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.