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GITS vs SLE Comparison

Compare GITS & SLE Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

GITS

Global Interactive Technologies Inc.

HOLD

Current Price

$0.71

Market Cap

2.8M

Sector

N/A

ML Signal

HOLD

Logo Super League Enterprise Inc.

SLE

Super League Enterprise Inc.

HOLD

Current Price

$0.59

Market Cap

3.1M

ML Signal

HOLD

Company Overview

Basic Information
Metric
GITS
SLE
Founded
2018
2014
Country
South Korea
United States
Employees
N/A
N/A
Industry
Services-Misc. Amusement & Recreation
Sector
Consumer Discretionary
Exchange
Nasdaq
Nasdaq
Market Cap
2.8M
3.1M
IPO Year
N/A
2019

Fundamental Metrics

Financial Performance
Metric
GITS
SLE
Price
$0.71
$0.59
Analyst Decision
Strong Buy
Analyst Count
0
1
Target Price
N/A
$5.00
AVG Volume (30 Days)
40.3K
315.2K
Earning Date
11-12-2025
11-13-2025
Dividend Yield
N/A
N/A
EPS Growth
N/A
N/A
EPS
N/A
N/A
Revenue
$1,867.00
$11,568,000.00
Revenue This Year
N/A
N/A
Revenue Next Year
N/A
$26.09
P/E Ratio
N/A
N/A
Revenue Growth
N/A
N/A
52 Week Low
$0.71
$0.58
52 Week High
$9.78
$33.20

Technical Indicators

Market Signals
Indicator
GITS
SLE
Relative Strength Index (RSI) 24.04 31.11
Support Level $0.71 $0.73
Resistance Level $1.34 $1.04
Average True Range (ATR) 0.12 0.10
MACD -0.04 0.03
Stochastic Oscillator 0.00 2.66

Price Performance

Historical Comparison
GITS
SLE

About GITS Global Interactive Technologies Inc.

Global Interactive Technologies Inc, formerly Hanryu Holdings Inc is the creator of the engaging social media platform, FANTOO. Through FANTOO, it provides a multi-media platform for its users to interact with other like-minded users, share their appreciation of various types of entertainment and cultures, create their content, enjoy content, and engage in commerce.

About SLE Super League Enterprise Inc.

Super League Enterprise Inc is the rocket ship to the metaverse. It is a creator and publisher of content experiences and media solutions across the globe's immersive platforms. Its solutions provide incomparable access to massive audiences that gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. The company offers a complete range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic, energized programs. It generates revenue from advertising, including immersive game world and experience publishing and in-game media products, direct-to-consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology.

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