Compare GF & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | GF | IMMR |
|---|---|---|
| Founded | 1990 | 1993 |
| Country | Germany | United States |
| Employees | N/A | N/A |
| Industry | Investment Managers | Computer peripheral equipment |
| Sector | Finance | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 184.9M | 216.7M |
| IPO Year | N/A | 1999 |
| Metric | GF | IMMR |
|---|---|---|
| Price | $11.89 | $6.16 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 2 |
| Target Price | N/A | ★ $12.25 |
| AVG Volume (30 Days) | 28.1K | ★ 359.5K |
| Earning Date | 01-01-0001 | 03-11-2026 |
| Dividend Yield | 0.82% | ★ 4.89% |
| EPS Growth | N/A | ★ 57.07 |
| EPS | N/A | ★ 2.04 |
| Revenue | N/A | ★ $163,133,000.00 |
| Revenue This Year | N/A | $168.87 |
| Revenue Next Year | N/A | $109.72 |
| P/E Ratio | ★ N/A | $3.00 |
| Revenue Growth | N/A | ★ 338.21 |
| 52 Week Low | $7.38 | $5.65 |
| 52 Week High | $9.41 | $8.80 |
| Indicator | GF | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 51.00 | 36.07 |
| Support Level | $11.93 | $6.08 |
| Resistance Level | $12.39 | $6.75 |
| Average True Range (ATR) | 0.21 | 0.20 |
| MACD | -0.03 | -0.06 |
| Stochastic Oscillator | 33.85 | 9.94 |
NEW GERMANY FUND INC is a non-diversified, closed-end management investment company. As the investment objective, the fund seeks long-term capital appreciation through investment in middle-market German equities. The fund's portfolio of investment includes investments in different sectors such as the industrials, information technology, material, consumer discretionary, Communication Services, Financials, Consumer Staples, Real Estate, Utilities, Healthcare, Energy, and others. Its portfolio is geographically diversified across the Netherlands, Germany, and Luxembourg.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.