Compare GAME & PXLW Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | GAME | PXLW |
|---|---|---|
| Founded | 2011 | 1997 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | | Semiconductors |
| Sector | | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 43.4M | 42.3M |
| IPO Year | 2024 | 2000 |
| Metric | GAME | PXLW |
|---|---|---|
| Price | $3.31 | $6.74 |
| Analyst Decision | | Strong Buy |
| Analyst Count | 0 | 3 |
| Target Price | N/A | ★ $14.33 |
| AVG Volume (30 Days) | ★ 372.5K | 27.9K |
| Earning Date | 04-08-2026 | 05-14-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 65.14 | N/A |
| EPS | N/A | ★ 12.07 |
| Revenue | ★ $44,999,302.00 | $693,000.00 |
| Revenue This Year | $87.12 | $47.19 |
| Revenue Next Year | $21.14 | $30.00 |
| P/E Ratio | ★ N/A | $0.55 |
| Revenue Growth | ★ N/A | N/A |
| 52 Week Low | $0.24 | $4.84 |
| 52 Week High | $3.85 | $15.42 |
| Indicator | GAME | PXLW |
|---|---|---|
| Relative Strength Index (RSI) | 66.97 | 52.01 |
| Support Level | $0.33 | $5.62 |
| Resistance Level | $3.85 | $7.16 |
| Average True Range (ATR) | 0.28 | 0.22 |
| MACD | -0.07 | -0.06 |
| Stochastic Oscillator | 53.10 | 41.80 |
GameSquare Holdings Inc is a vertically integrated digital media, entertainment, and technology company focused on gaming and youth culture audiences. The company operates through four reportable segments: Owned and Operated IP, Agency, SaaS and managed services, and Yield. It provides services including influencer marketing, esports talent management, creative production, merchandise and consumer products, live streaming analytics, and digital media solutions through its various brands and platforms. It generates the majority of its revenue from the Agency segment.
Pixelworks Inc is a provider of visual processing semiconductor and software solutions that enable consistently high-quality and authentic viewing experiences in a wide variety of applications. The company defines its key target markets as Mobile (smartphone and tablet), Home and Enterprise (projectors, personal video recorders (PVR), and over-the-air (OTA) streaming devices), and Cinema (creation, remastering, and delivery of digital video content). The company generates its revenue from two broad product markets: the Mobile market and the Home and Enterprise market. The majority of the revenue is earned in Japan.