Compare GAME & PHUN Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | GAME | PHUN |
|---|---|---|
| Founded | 2011 | 2009 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | | EDP Services |
| Sector | | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 43.4M | 42.6M |
| IPO Year | 2024 | 2016 |
| Metric | GAME | PHUN |
|---|---|---|
| Price | $2.63 | $2.03 |
| Analyst Decision | Strong Buy | |
| Analyst Count | 3 | 0 |
| Target Price | ★ $11.33 | N/A |
| AVG Volume (30 Days) | ★ 90.3K | 77.4K |
| Earning Date | 11-12-2026 | 11-05-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | ★ 65.14 | 39.36 |
| EPS | ★ N/A | N/A |
| Revenue | ★ $44,999,302.00 | $30,883,000.00 |
| Revenue This Year | $91.12 | $37.21 |
| Revenue Next Year | $47.60 | $1,931.97 |
| P/E Ratio | ★ N/A | N/A |
| Revenue Growth | N/A | ★ 15.57 |
| 52 Week Low | $0.24 | $1.56 |
| 52 Week High | $3.85 | $2.87 |
| Indicator | GAME | PHUN |
|---|---|---|
| Relative Strength Index (RSI) | 38.65 | 48.27 |
| Support Level | $0.33 | $1.96 |
| Resistance Level | $3.85 | $2.11 |
| Average True Range (ATR) | 0.20 | 0.06 |
| MACD | -0.10 | 0.00 |
| Stochastic Oscillator | 6.67 | 38.89 |
GameSquare Holdings Inc is a vertically integrated digital media, entertainment, and technology company focused on gaming and youth culture audiences. The company operates through four reportable segments: Owned and Operated IP, Agency, SaaS and managed services, and Yield. It provides services including influencer marketing, esports talent management, creative production, merchandise and consumer products, live streaming analytics, and digital media solutions through its various brands and platforms. It generates the majority of its revenue from the Agency segment.
Phunware Inc is a software company. It is a cloud platform for mobile that provides companies with the products, solutions, and data and services necessary to engage, manage and monetize its mobile application audiences. It derives maximum revenue from United States. The company has two reportable segments: Software subscriptions and services; and Advertising. It derives maximum revenue from Software subscriptions and services. Development services for customers who wish to have a customized application experience; and In-app advertising services for mobile audience building, user acquisition, application discovery, audience engagement and monetization.