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GAME vs KOSS Comparison

Compare GAME & KOSS Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo GameSquare Holdings Inc.

GAME

GameSquare Holdings Inc.

N/A

Current Price

$0.29

Market Cap

44.4M

Sector

N/A

ML Signal

N/A

Logo Koss Corporation

KOSS

Koss Corporation

N/A

Current Price

$3.92

Market Cap

39.3M

ML Signal

N/A

Company Overview

Basic Information
Metric
GAME
KOSS
Founded
2011
1953
Country
United States
United States
Employees
N/A
N/A
Industry
Consumer Electronics/Appliances
Sector
Consumer Staples
Exchange
Nasdaq
Nasdaq
Market Cap
44.4M
39.3M
IPO Year
2024
1994

Fundamental Metrics

Financial Performance
Metric
GAME
KOSS
Price
$0.29
$3.92
Analyst Decision
Analyst Count
0
0
Target Price
N/A
N/A
AVG Volume (30 Days)
946.8K
15.8K
Earning Date
01-01-0001
04-29-2026
Dividend Yield
N/A
N/A
EPS Growth
37.72
10.00
EPS
N/A
N/A
Revenue
$96,198,101.00
$12,624,170.00
Revenue This Year
N/A
N/A
Revenue Next Year
$17.89
N/A
P/E Ratio
N/A
N/A
Revenue Growth
85.00
2.93
52 Week Low
$0.26
$4.00
52 Week High
$2.87
$8.59

Technical Indicators

Market Signals
Indicator
GAME
KOSS
Relative Strength Index (RSI) 42.29 39.54
Support Level $0.27 N/A
Resistance Level $0.33 $5.04
Average True Range (ATR) 0.03 0.13
MACD 0.00 -0.01
Stochastic Oscillator 26.44 16.33

Price Performance

Historical Comparison
GAME
KOSS

About GAME GameSquare Holdings Inc.

GameSquare Holdings Inc is engaged in revolutionizing the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. It's next generation media, entertainment, and technology helps creators and maximize their brand partners' return on investment. Its purpose-built platform provides marketing and creative services, offers data and analytics solutions, and amplifies awareness through FaZe Clan.

About KOSS Koss Corporation

Koss Corp is engaged in the design, manufacture, and sale of stereo headphones and related accessory products. It operates in the audio/video industry segment of the home entertainment industry. The company markets a line of headphones, wireless Bluetooth headphones, wireless Bluetooth speakers, computer headsets, telecommunications headsets, and active noise-canceling headphones. The majority of the firm's revenue is derived from sales of stereo headphones. The Company also sells products to distributors for resale to school systems, and directly to other manufacturers for inclusion with their own products.

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