Compare FUBO & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | FUBO | IMMR |
|---|---|---|
| Founded | N/A | 1993 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Broadcasting | Computer peripheral equipment |
| Sector | Industrials | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 256.4M | 207.5M |
| IPO Year | 2011 | 1999 |
| Metric | FUBO | IMMR |
|---|---|---|
| Price | $10.20 | $6.78 |
| Analyst Decision | Strong Buy | Strong Buy |
| Analyst Count | 6 | 1 |
| Target Price | ★ $20.33 | $13.50 |
| AVG Volume (30 Days) | ★ 1.5M | 601.9K |
| Earning Date | 05-06-2026 | 04-13-2026 |
| Dividend Yield | N/A | ★ 5.11% |
| EPS Growth | N/A | N/A |
| EPS | N/A | ★ 0.02 |
| Revenue | $4,271,000.00 | ★ $35,013,000.00 |
| Revenue This Year | $44.64 | N/A |
| Revenue Next Year | $5.62 | N/A |
| P/E Ratio | ★ N/A | $339.00 |
| Revenue Growth | ★ 10317.07 | N/A |
| 52 Week Low | $1.02 | $5.25 |
| 52 Week High | $14.54 | $8.00 |
| Indicator | FUBO | IMMR |
|---|---|---|
| Relative Strength Index (RSI) | 54.43 | 54.62 |
| Support Level | $9.13 | $6.30 |
| Resistance Level | $10.76 | $6.91 |
| Average True Range (ATR) | 0.78 | 0.29 |
| MACD | 0.12 | 0.02 |
| Stochastic Oscillator | 85.88 | 62.92 |
FuboTV Inc is a sports-first, Pay TV replacement product offering subscribers access to tens of thousands of live sporting events annually, alongside news and entertainment content, both live and on demand. Its platform is designed to empower customers to seamlessly access content through streaming devices and on Smart TVs, mobile phones, tablets, and computers. The company offers subscribers a live TV streaming service with the option to purchase incremental features, including additional content or enhanced functionality suited to their preferences. Its subscription packages (including Fubo Essential, Pro, Elite, and others) boast a broad mix of top Nielsen-ranked channels across sports, news, and entertainment. It operates in a single segment of the streaming business.
Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.