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FLR vs IDCC Comparison

Compare FLR & IDCC Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo Fluor Corporation

FLR

Fluor Corporation

HOLD

Current Price

$53.06

Market Cap

7.0B

Sector

Industrials

ML Signal

HOLD

Logo InterDigital Inc.

IDCC

InterDigital Inc.

HOLD

Current Price

$326.55

Market Cap

6.6B

Sector

Miscellaneous

ML Signal

HOLD

Company Overview

Basic Information
Metric
FLR
IDCC
Founded
1912
1972
Country
United States
United States
Employees
N/A
N/A
Industry
Military/Government/Technical
Multi-Sector Companies
Sector
Industrials
Miscellaneous
Exchange
Nasdaq
Nasdaq
Market Cap
7.0B
6.6B
IPO Year
2006
2007

Fundamental Metrics

Financial Performance
Metric
FLR
IDCC
Price
$53.06
$326.55
Analyst Decision
Strong Buy
Strong Buy
Analyst Count
6
2
Target Price
$53.50
$412.50
AVG Volume (30 Days)
1.9M
172.2K
Earning Date
05-08-2026
04-30-2026
Dividend Yield
N/A
0.79%
EPS Growth
N/A
N/A
EPS
1.89
5.51
Revenue
$15,503,000,000.00
$307,404,000.00
Revenue This Year
$6.56
N/A
Revenue Next Year
$7.10
$3.38
P/E Ratio
$28.67
$60.57
Revenue Growth
N/A
N/A
52 Week Low
$39.33
$249.14
52 Week High
$58.35
$412.60

Technical Indicators

Market Signals
Indicator
FLR
IDCC
Relative Strength Index (RSI) N/A N/A
Support Level N/A N/A
Resistance Level N/A N/A
Average True Range (ATR) 0.00 0.00
MACD 0.00 0.00
Stochastic Oscillator 0.00 0.00

Price Performance

Historical Comparison
FLR
IDCC

About FLR Fluor Corporation

Fluor is one of the largest global providers of engineering, procurement, construction, fabrication, operations, and maintenance services. It serves a wide range of end markets, including oil and gas, chemicals, mining, metals, and transportation. The company's business is organized into three core segments: urban solutions, mission solutions, and energy solutions. Fluor generated $15.5 billion in revenue in 2025.

About IDCC InterDigital Inc.

InterDigital Inc is a research and development company focused on wireless, Video, Artificial Intelligence, and related Technologies. It designs and develops technologies that enable connected, immersive experiences in a broad range of communications and entertainment products and services. The majority of revenue is generated from fixed-fee patent license agreements, with a smaller portion coming from variable royalty agreements. Geographically, it operates in the United States, China, South Korea, Japan, Taiwan, and Europe, with the majority is from China.

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