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FLR vs DLB Comparison

Compare FLR & DLB Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo Fluor Corporation

FLR

Fluor Corporation

HOLD

Current Price

$47.47

Market Cap

6.7B

Sector

Industrials

ML Signal

HOLD

Logo Dolby Laboratories

DLB

Dolby Laboratories

HOLD

Current Price

$60.04

Market Cap

5.8B

Sector

Miscellaneous

ML Signal

HOLD

Company Overview

Basic Information
Metric
FLR
DLB
Founded
1912
1965
Country
United States
United States
Employees
N/A
N/A
Industry
Military/Government/Technical
Multi-Sector Companies
Sector
Industrials
Miscellaneous
Exchange
Nasdaq
Nasdaq
Market Cap
6.7B
5.8B
IPO Year
2006
2004

Fundamental Metrics

Financial Performance
Metric
FLR
DLB
Price
$47.47
$60.04
Analyst Decision
Strong Buy
Strong Buy
Analyst Count
6
4
Target Price
$53.50
$90.75
AVG Volume (30 Days)
2.3M
518.6K
Earning Date
05-01-2026
04-30-2026
Dividend Yield
N/A
2.40%
EPS Growth
N/A
N/A
EPS
N/A
0.55
Revenue
$15,503,000,000.00
N/A
Revenue This Year
$6.15
$6.22
Revenue Next Year
$7.31
$3.84
P/E Ratio
N/A
$109.25
Revenue Growth
N/A
N/A
52 Week Low
$29.20
$57.62
52 Week High
$57.50
$79.52

Technical Indicators

Market Signals
Indicator
FLR
DLB
Relative Strength Index (RSI) 53.07 42.47
Support Level $43.11 N/A
Resistance Level $48.90 $67.93
Average True Range (ATR) 1.91 1.38
MACD 0.15 -0.06
Stochastic Oscillator 79.19 43.48

Price Performance

Historical Comparison
FLR
DLB

About FLR Fluor Corporation

Fluor is one of the largest global providers of engineering, procurement, construction, fabrication, operations, and maintenance services.It serves a wide range of end markets, including oil and gas, chemicals, mining, metals, and transportation. The company's business is organized into three core segments: urban solutions, mission solutions, and energy solutions. Fluor generated $15.5 billion in revenue in 2025.

About DLB Dolby Laboratories

Dolby Laboratories Inc. develops technologies that enhance audio and video capture, transmission, and playback, enabling high-quality experiences across movies, TV, music, sports, and more. The company designs and manufactures audio, imaging, accessibility, and related hardware and software mainly for cinema, including digital cinema servers and media encryption and packaging tools. It generates the majority of its revenue by licensing its technology, brand, and patents to device manufacturers and by selling cinema hardware and services. It operates as a single reportable segment, with revenue derived mainly from licensing and, to a lesser extent, from premium cinema technologies, across the United States and international markets.

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