Compare FKWL & GAME Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
| Metric | FKWL | GAME |
|---|---|---|
| Founded | 1981 | 2011 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Telecommunications Equipment | |
| Sector | Utilities | |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 44.7M | 43.4M |
| IPO Year | 1997 | 2024 |
| Metric | FKWL | GAME |
|---|---|---|
| Price | $3.48 | $0.50 |
| Analyst Decision | Strong Buy | |
| Analyst Count | 1 | 0 |
| Target Price | ★ $6.00 | N/A |
| AVG Volume (30 Days) | 7.9K | ★ 11.8M |
| Earning Date | 05-15-2026 | 04-08-2026 |
| Dividend Yield | ★ 1.10% | N/A |
| EPS Growth | ★ 94.12 | 65.14 |
| EPS | ★ 0.10 | N/A |
| Revenue | ★ $46,086,901.00 | $44,999,302.00 |
| Revenue This Year | N/A | $87.12 |
| Revenue Next Year | $7.14 | $21.14 |
| P/E Ratio | $34.80 | ★ N/A |
| Revenue Growth | ★ 49.65 | N/A |
| 52 Week Low | $3.41 | $0.24 |
| 52 Week High | $5.48 | $2.87 |
| Indicator | FKWL | GAME |
|---|---|---|
| Relative Strength Index (RSI) | 35.28 | 57.04 |
| Support Level | N/A | $0.41 |
| Resistance Level | $4.47 | $0.56 |
| Average True Range (ATR) | 0.08 | 0.06 |
| MACD | -0.02 | -0.01 |
| Stochastic Oscillator | 5.26 | 29.03 |
Franklin Wireless Corp is a provider of wireless solutions, including mobile hotspots, routers, and modems, as well as hardware and software products that support machine-to-machine (M2M) applications and the Internet of Things (IoT). Its M2M and IoT solutions include embedded modules, modems, and gateways built to deliver reliable always-on connectivity supporting a spectrum of applications. These products are designed to solve wireless connectivity challenges in a range of vertical markets, including video surveillance, digital signage, home security, oil and gas exploration, kiosks, fleet management, smart grid, vehicle diagnostics, and telematics.
GameSquare Holdings Inc is a vertically integrated digital media, entertainment, and technology company focused on gaming and youth culture audiences. The company operates through four reportable segments: Owned and Operated IP, Agency, SaaS and managed services, and Yield. It provides services including influencer marketing, esports talent management, creative production, merchandise and consumer products, live streaming analytics, and digital media solutions through its various brands and platforms. It generates the majority of its revenue from the Agency segment.