Compare FIGR & U Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | FIGR | U |
|---|---|---|
| Founded | 2018 | 2004 |
| Country | United States | United States |
| Employees | 602 | N/A |
| Industry | Finance: Consumer Services | Retail: Computer Software & Peripheral Equipment |
| Sector | Finance | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 7.7B | 8.0B |
| IPO Year | N/A | 2020 |
| Metric | FIGR | U |
|---|---|---|
| Price | $32.08 | $24.23 |
| Analyst Decision | Buy | Buy |
| Analyst Count | 9 | 21 |
| Target Price | ★ $53.22 | $36.61 |
| AVG Volume (30 Days) | 3.9M | ★ 14.5M |
| Earning Date | 05-11-2026 | 05-07-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ 42.86 |
| EPS | ★ N/A | N/A |
| Revenue | N/A | ★ $1,849,648,000.00 |
| Revenue This Year | $69.23 | $15.81 |
| Revenue Next Year | $24.25 | $12.93 |
| P/E Ratio | $134.36 | ★ N/A |
| Revenue Growth | N/A | ★ 2.01 |
| 52 Week Low | $25.01 | $16.78 |
| 52 Week High | $78.00 | $52.15 |
| Indicator | FIGR | U |
|---|---|---|
| Relative Strength Index (RSI) | 42.77 | 54.78 |
| Support Level | $25.01 | $20.88 |
| Resistance Level | $34.93 | $39.33 |
| Average True Range (ATR) | 2.23 | 1.39 |
| MACD | 0.08 | 0.32 |
| Stochastic Oscillator | 23.52 | 52.29 |
Figure Technology Solutions Inc is building the future of capital markets with blockchain technology. proprietary technology powers next-generation lending, trading, and investing activities in areas such as consumer credit and digital assets. Its use of the blockchain ledger allows them to serve their end customers, improve speed and efficiency, and enhance standardization and liquidity. The Company operates as a single operating and reportable segment. The company's geographical operations is within the USA, with the majority of revenue from California.
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. Its products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.