Compare FGNX & IH Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
| Metric | FGNX | IH |
|---|---|---|
| Founded | 1932 | 1996 |
| Country | United States | China |
| Employees | N/A | N/A |
| Industry | Property-Casualty Insurers | Other Consumer Services |
| Sector | Finance | Real Estate |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 127.4M | 116.0M |
| IPO Year | N/A | 2020 |
| Metric | FGNX | IH |
|---|---|---|
| Price | $1.72 | $2.18 |
| Analyst Decision | Strong Buy | |
| Analyst Count | 2 | 0 |
| Target Price | ★ $8.50 | N/A |
| AVG Volume (30 Days) | ★ 463.6K | 19.1K |
| Earning Date | 03-26-2026 | 03-24-2026 |
| Dividend Yield | N/A | ★ 4.13% |
| EPS Growth | ★ N/A | N/A |
| EPS | N/A | ★ 0.27 |
| Revenue | $17,450,000.00 | ★ $119,261,855.00 |
| Revenue This Year | $95.83 | $39.02 |
| Revenue Next Year | $42.41 | N/A |
| P/E Ratio | ★ N/A | $7.51 |
| Revenue Growth | ★ 144.71 | N/A |
| 52 Week Low | $1.59 | $1.73 |
| 52 Week High | $41.25 | $3.60 |
| Indicator | FGNX | IH |
|---|---|---|
| Relative Strength Index (RSI) | 25.03 | 65.74 |
| Support Level | $1.59 | $1.78 |
| Resistance Level | $2.98 | $2.24 |
| Average True Range (ATR) | 0.18 | 0.05 |
| MACD | -0.10 | 0.05 |
| Stochastic Oscillator | 9.22 | 73.12 |
FG Nexus Inc is a capital markets platform focused on long-term Ethereum (ETH) accumulation and on-chain yield generation. The company provides institutional investors with secure, regulated access to ETH as a productive reserve asset, generating native staking yield while underpinning stablecoins, tokenized assets, and AI-driven applications.
iHuman Inc is a Chinese company that uses artificial intelligence to create technology-driven puzzle products for children, making parenting easier and children happier. The company offers a range of intellectual development products that are designed to make the child-rearing experience more manageable for parents while turning intellectual development into a fun journey for children. Its revenue is generated from subscription fees paid by users for premium content on their self-directed and interactive online applications, as well as offline products and other sources.