Compare FBRT & CRSR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | FBRT | CRSR |
|---|---|---|
| Founded | 2012 | 1994 |
| Country | United States | United States |
| Employees | N/A | 2567 |
| Industry | Real Estate Investment Trusts | Computer Manufacturing |
| Sector | Real Estate | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 882.8M | 693.8M |
| IPO Year | 1985 | 2020 |
| Metric | FBRT | CRSR |
|---|---|---|
| Price | $10.71 | $6.24 |
| Analyst Decision | Strong Buy | Buy |
| Analyst Count | 4 | 8 |
| Target Price | ★ $14.75 | $9.94 |
| AVG Volume (30 Days) | 604.3K | ★ 1.1M |
| Earning Date | 10-29-2025 | 11-04-2025 |
| Dividend Yield | ★ 13.25% | N/A |
| EPS Growth | N/A | ★ N/A |
| EPS | ★ 0.80 | N/A |
| Revenue | $241,051,000.00 | ★ $1,449,248,000.00 |
| Revenue This Year | $28.41 | $12.96 |
| Revenue Next Year | $50.77 | $9.28 |
| P/E Ratio | $13.41 | ★ N/A |
| Revenue Growth | ★ 32.77 | 9.79 |
| 52 Week Low | $9.71 | $5.35 |
| 52 Week High | $13.58 | $13.02 |
| Indicator | FBRT | CRSR |
|---|---|---|
| Relative Strength Index (RSI) | 62.75 | 42.45 |
| Support Level | $10.48 | $6.47 |
| Resistance Level | $10.68 | $6.94 |
| Average True Range (ATR) | 0.16 | 0.31 |
| MACD | 0.06 | 0.09 |
| Stochastic Oscillator | 92.17 | 48.92 |
Franklin BSP Realty Trust Inc is a private real estate investment trust that originates, acquires, and manages a diversified portfolio of commercial real estate debt, and first mortgage loans. secured by properties located in the United States. Its segments include the real estate debt business; the real estate securities business; the real estate owned business; and the commercial real estate conduit business.
Corsair Gaming Inc is engaged in the business of providing high-performance gear for gamers and content creators. The product portfolio includes Cases, Keyboards, Mice, Headsets, Power Supplies, Gaming Computers, Gaming Chairs, Mousepads, and other related products. The company operates in two segments namely, Gamer and Creator peripherals, which is the key revenue-generating segment; and Gaming Components and Systems. Geographically, the group derives revenue from the Americas, Europe and the Middle East, and the Asia Pacific.