Compare EXFY & CTW Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | EXFY | CTW |
|---|---|---|
| Founded | 2008 | 2013 |
| Country | United States | Japan |
| Employees | N/A | N/A |
| Industry | Computer Software: Prepackaged Software | EDP Services |
| Sector | Technology | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 165.4M | 132.9M |
| IPO Year | 2021 | 2025 |
| Metric | EXFY | CTW |
|---|---|---|
| Price | $1.54 | $1.81 |
| Analyst Decision | Strong Buy | |
| Analyst Count | 2 | 0 |
| Target Price | ★ $4.75 | N/A |
| AVG Volume (30 Days) | ★ 469.9K | 52.8K |
| Earning Date | 11-06-2025 | 11-17-2025 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | N/A | ★ 0.06 |
| Revenue | ★ $143,907,000.00 | $90,370,793.00 |
| Revenue This Year | $4.42 | N/A |
| Revenue Next Year | $0.58 | N/A |
| P/E Ratio | ★ N/A | $29.93 |
| Revenue Growth | 4.71 | ★ 32.07 |
| 52 Week Low | $1.33 | $1.71 |
| 52 Week High | $4.00 | $4.88 |
| Indicator | EXFY | CTW |
|---|---|---|
| Relative Strength Index (RSI) | 46.92 | N/A |
| Support Level | $1.42 | N/A |
| Resistance Level | $1.69 | N/A |
| Average True Range (ATR) | 0.09 | 0.00 |
| MACD | 0.00 | 0.00 |
| Stochastic Oscillator | 43.40 | 0.00 |
Expensify Inc is a cloud-based expense management software platform that helps various businesses simplify the way to manage money. It is used to scan and reimburse receipts from flights, hotels, coffee shops, office supplies and ride shares. People use Expensify's free features, which include corporate cards, expense tracking, next-day reimbursement, invoicing, bill pay and travel booking in one app.
CTW Cayman operates the web-based HTML5 gaming platform G123.jp, offering free-to-play games based on Japanese animations, including Queen's Blade, So I'm a Spider, So What?, and Goblin Slayer. The platform features 29 games, with 11 in pre-registration. The Group provides a platform for game developers to generate revenue and reach an international audience through shared revenue from players' in-game purchases. It operates in Japan, Singapore, Taiwan, and China, excluding Taiwan, with the majority of revenue derived from Japan, and has one reporting segment focused on game distribution and related services.