Compare EAT & U Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
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| Metric | EAT | U |
|---|---|---|
| Founded | 1975 | 2004 |
| Country | United States | United States |
| Employees | N/A | N/A |
| Industry | Restaurants | Retail: Computer Software & Peripheral Equipment |
| Sector | Consumer Discretionary | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 8.1B | 8.0B |
| IPO Year | 1994 | 2020 |
| Metric | EAT | U |
|---|---|---|
| Price | $182.94 | $40.81 |
| Analyst Decision | Strong Buy | Strong Buy |
| Analyst Count | 23 | 26 |
| Target Price | ★ $261.00 | $50.41 |
| AVG Volume (30 Days) | 1.0M | ★ 9.6M |
| Earning Date | 10-28-2026 | 11-05-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | 30.65 | ★ 42.86 |
| EPS | ★ 10.87 | N/A |
| Revenue | ★ $5,807,400,000.00 | $1,849,648,000.00 |
| Revenue This Year | $8.23 | $20.17 |
| Revenue Next Year | $3.00 | $21.06 |
| P/E Ratio | $17.45 | ★ N/A |
| Revenue Growth | ★ 7.86 | 2.01 |
| 52 Week Low | $100.30 | $16.78 |
| 52 Week High | $254.99 | $52.15 |
| Indicator | EAT | U |
|---|---|---|
| Relative Strength Index (RSI) | 35.48 | 44.19 |
| Support Level | $130.47 | $39.46 |
| Resistance Level | $212.23 | $44.60 |
| Average True Range (ATR) | 8.14 | 1.97 |
| MACD | -0.47 | -0.53 |
| Stochastic Oscillator | 0.58 | 14.68 |
Brinker International is a leading casual dining operator and franchisor. Chili's, its largest banner and the second-largest casual dining concept in the US, is known for its American/Southwest-inspired menu. In fiscal 2026, the segment generated $5.3 billion in revenue (92% of consolidated sales) across 1,114 company-owned restaurants in the US and 469 franchised locations (the bulk of which are in international markets). The Italian casual-dining concept Maggiano's accounts for the remainder of the business, with 52 domestic units.
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and other Americas, and key revenue is derived from the EMEA region. Its products are used in the gaming industry, retail, automotive, architecture, engineering, and construction.