Compare DOYU & CTW Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.
Current Price
Current Price
| Metric | DOYU | CTW |
|---|---|---|
| Founded | 2014 | 2013 |
| Country | China | Japan |
| Employees | N/A | N/A |
| Industry | Computer Software: Programming Data Processing | EDP Services |
| Sector | Technology | Technology |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 153.0M | 171.6M |
| IPO Year | 2019 | N/A |
| Metric | DOYU | CTW |
|---|---|---|
| Price | $5.00 | $2.25 |
| Analyst Decision | Hold | |
| Analyst Count | 1 | 0 |
| Target Price | ★ $7.00 | N/A |
| AVG Volume (30 Days) | ★ 29.9K | 23.3K |
| Earning Date | 05-19-2026 | 05-13-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | N/A |
| EPS | N/A | N/A |
| Revenue | N/A | N/A |
| Revenue This Year | N/A | N/A |
| Revenue Next Year | N/A | N/A |
| P/E Ratio | ★ N/A | $22.41 |
| Revenue Growth | N/A | N/A |
| 52 Week Low | $4.28 | $1.10 |
| 52 Week High | $9.34 | $3.14 |
| Indicator | DOYU | CTW |
|---|---|---|
| Relative Strength Index (RSI) | 53.04 | 34.97 |
| Support Level | $4.40 | $2.07 |
| Resistance Level | $5.05 | $2.15 |
| Average True Range (ATR) | 0.22 | 0.20 |
| MACD | 0.03 | -0.06 |
| Stochastic Oscillator | 62.66 | 12.12 |
DouYu International Holdings Ltd is a game-centric live streaming platform in China and a pioneer in the eSports value chain. The company operates its platform on both PC and mobile apps, through which users can enjoy immersive and interactive games and entertainment live streaming. It generates revenues through live streaming and advertisement.
CTW Cayman operates the web-based HTML5 gaming platform G123.jp, offering free-to-play games based on Japanese animations, including Queen's Blade, So I'm a Spider, So What?, and Goblin Slayer. The platform features 29 games, with 11 in pre-registration. The Group provides a platform for game developers to generate revenue and reach an international audience through shared revenue from players' in-game purchases. It operates in Japan, Singapore, Taiwan, and China, excluding Taiwan, with the majority of revenue derived from Japan, and has one reporting segment focused on game distribution and related services.