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| Metric | DNN | RSI |
|---|---|---|
| Founded | 1954 | 2012 |
| Country | Canada | United States |
| Employees | N/A | N/A |
| Industry | Other Metals and Minerals | Services-Misc. Amusement & Recreation |
| Sector | Basic Materials | Consumer Discretionary |
| Exchange | Nasdaq | Nasdaq |
| Market Cap | 3.4B | 2.9B |
| IPO Year | 1998 | 2020 |
| Metric | DNN | RSI |
|---|---|---|
| Price | $3.23 | $27.30 |
| Analyst Decision | Strong Buy | Strong Buy |
| Analyst Count | 1 | 10 |
| Target Price | $6.50 | ★ $28.20 |
| AVG Volume (30 Days) | ★ 21.1M | 2.1M |
| Earning Date | 05-12-2026 | 04-28-2026 |
| Dividend Yield | N/A | N/A |
| EPS Growth | N/A | ★ 933.33 |
| EPS | N/A | ★ 0.08 |
| Revenue | N/A | ★ $1,134,428,000.00 |
| Revenue This Year | $403.36 | $25.44 |
| Revenue Next Year | N/A | $14.27 |
| P/E Ratio | ★ N/A | $339.69 |
| Revenue Growth | N/A | ★ 22.76 |
| 52 Week Low | $1.51 | $11.76 |
| 52 Week High | $4.43 | $29.24 |
| Indicator | DNN | RSI |
|---|---|---|
| Relative Strength Index (RSI) | 36.62 | 58.24 |
| Support Level | $2.56 | $26.00 |
| Resistance Level | $3.36 | $29.24 |
| Average True Range (ATR) | 0.19 | 1.04 |
| MACD | -0.06 | -0.24 |
| Stochastic Oscillator | 14.04 | 42.35 |
Denison Mines Corp is engaged in uranium mining-related activities, including the acquisition, exploration, development, and mining of uranium-bearing properties, as well as the processing, sale, and investment in uranium. The company's key properties include Wheeler River, Waterbury Lake, McClean Lake, Midwest, and others. It operates through two segments: the Mining segment and the Corporate and Other segment. The majority of the company's revenue is generated from the Mining segment, which includes activities related to exploration, evaluation, and development, mining, milling (including toll milling), and the sale of mineral concentrates.
Rush Street Interactive Inc is an online gaming and entertainment company that focuses on online casinos and online sports betting in the U.S. and Latin American markets. It provides customers with an array of gaming offerings such as real-money online casinos, online sports betting, and retail sports betting, as well as social gaming, which involves free-to-play games that use virtual credits that can be earned or purchased. The company generates revenue by offering online casinos, online sports betting, and social gaming directly to the end customer through its websites or apps. The company generates revenue through business-to-consumer (B2C) and business-to-business (B2B) models.