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DAVA vs IMMR Comparison

Compare DAVA & IMMR Stocks: Price Trends, ML Decisions, Charts, Trends, Technical Analysis and more.

Logo Endava plc (each representing one)

DAVA

Endava plc (each representing one)

HOLD

Current Price

$4.42

Market Cap

239.4M

Sector

Technology

ML Signal

HOLD

Logo Immersion Corporation

IMMR

Immersion Corporation

HOLD

Current Price

$5.56

Market Cap

216.7M

Sector

Technology

ML Signal

HOLD

Company Overview

Basic Information
Metric
DAVA
IMMR
Founded
2000
1993
Country
United Kingdom
United States
Employees
N/A
N/A
Industry
EDP Services
Computer peripheral equipment
Sector
Technology
Technology
Exchange
Nasdaq
Nasdaq
Market Cap
239.4M
216.7M
IPO Year
2015
1999

Fundamental Metrics

Financial Performance
Metric
DAVA
IMMR
Price
$4.42
$5.56
Analyst Decision
Buy
Strong Buy
Analyst Count
9
1
Target Price
$13.50
$13.50
AVG Volume (30 Days)
229.0K
540.4K
Earning Date
05-13-2026
07-09-2026
Dividend Yield
N/A
5.36%
EPS Growth
N/A
N/A
EPS
N/A
0.33
Revenue
N/A
$35,013,000.00
Revenue This Year
N/A
N/A
Revenue Next Year
$4.29
N/A
P/E Ratio
$20.02
N/A
Revenue Growth
N/A
N/A
52 Week Low
$4.11
$5.25
52 Week High
$20.80
$8.15

Technical Indicators

Market Signals
Indicator
DAVA
IMMR
Relative Strength Index (RSI) 44.21 41.02
Support Level $4.30 $5.25
Resistance Level $5.66 $7.08
Average True Range (ATR) 0.23 0.25
MACD 0.03 0.00
Stochastic Oscillator 61.26 32.83

Price Performance

Historical Comparison
DAVA
IMMR

About DAVA Endava plc (each representing one)

Endava is a next-generation IT services company that primarily assists clients with their digital transformation efforts by creating customized software for them. The company was founded in 2006 in the UK, and it continues to generate the majority of revenue in the UK and Europe. Endava's client base is concentrated in the payments and financial services, technology, media, and telecom industries.

About IMMR Immersion Corporation

Immersion Corp is focused on the creation, design, development, and licensing of haptic technologies that allow people to use its sense of touch more fully as it involves engaging with products and experience the digital world. The company's software focuses on applications in mobile devices, wearables, consumer, and gaming devices markets. It generates revenue from royalty and license fees, and development contract and service fees. Geographically, the company generates a majority of its revenue from Japan, followed by Korea, Germany, United States of America and other countries.

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